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Explanation: The NTSC (U,J) versions of SMW run at 60 fps; however, the PAL (E) versions run at 50 fps. To make up for this slower framerate, certain aspects of the game were modified to compensate. For example, Mario runs faster in the PAL versions (you can see an example of this in YI2). But, parts of the game like the overworld and the level complete parade are still slow due to the framerate difference. In conclusion, it looks like the NTSC versions are faster. The PAL version plays the levels faster, but falls short due to overworld time. Bonus fact: in the PAL version you can achieve a speed of 64 by flying. The table in the game that tells what height Mario's jump is given his speed only goes up to 63, so having a speed of 64 overflows the table. You can see an example of this in the Bowser fight at 9:36. That was a full height jump at speed 64. Another interesting thing: The PAL version has a different aspect ratio, which lets the player see another block on the bottom of the screen.