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Welcome to the Metroidvania Forge, a game dev tutorial series in Godot 4! In this episode we will improve the visual appeal of our levels by using parallax layers for depth, and talk about how we can harmonize our colors to enhance the sense of depth and atmosphere. Topics Covered: Levels, parallax, parallax2D node, layers, level visuals, 2D atmosphere, depth, TileMapLayer, fog layer, contrast issues, in-depth tutorial, deep dive, complete course, metroidvania, metroidvania dev tutorial New Assets Used: ch_02_world_building_foundations.zip Itch.IO Series Page: https://michaelgames.itch.io/metroidv... -------------------- Chapters -------------------- 00:00 Intro 00:42 Overview of Parallax2D Node 04:20 Discuss using multiple nodes within a parallax2D node 05:24 Create a close proximity background parallax layer 12:16 Add more layers for added parallaxing effect 16:44 Add background sky layer that follows camera 18:58 Add even more layers! 22:33 Re-work the colors to get more color harmony 24:34 Dealing with visual contrast 28:38 Admire & discuss visual improvements 29:49 Foreground parallax layers! 37:28 Outro 38:56 Thank you Patreon supporters!!! -------------------- Metroidvania Forge Tutorial Series Playlist: • Metroidvania Forge Tutorial Series Series Outline: https://docs.google.com/document/d/1A... Join our discord community! Discord: / discord Become a Patreon member to get exclusive access to Michael, and more: https://www.patreon.com/c/user?u=2630... Michael Games Trello Board: https://trello.com/b/9PlGOAZv/aarpg-t...