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Let’s compare the two different rulesets for combined arms (vehicles, VTOLs, and infantry) in Classic BattleTech! In part 1, we’ll look at Battlefield Support (BS), which is included in the Mercenaries box set. This system attempts to remove some of the complexity in using combined arms by reducing them to an Alpha Strike-type card, hoping to appeal to players who wouldn’t have previously considered using them. For the test, two solid BattleMechs will participate in a breakthrough mission, moving from one end of the map to the other, while the BS assets try to stop them. Will BS achieve its goal of making combined arms easier and more appealing? In part 2, I’ll play the same mission with the same ‘Mechs using Total Warfare rules, then summarize my thoughts and findings in part 3. Chapters 00:00 Intro 01:24 Mission Setup 03:33 BS Rules Confusion 05:50 Overview of Forces 08:39 BS Initiative Differences 08:59 BS Movement Differences 09:26 BS Damage Differences 09:55 MISSION START 10:26 BS Movement Examples 12:44 Round 1 Movement Summary 13:59 Round 1 Combat 19:04 Round 1 End 19:50 Round 2 Movement 21:49 Round 2 Combat 25:36 Round 2 End 26:48 Round 3 Movement 28:39 Round 3 Combat 32:18 Round 3 End 33:07 Round 4 Movement 35:23 Round 4 Combat 39:31 Round 4 End 41:19 Round 5 Movement 44:04 Round 5 Combat 46:30 Round 5 End 46:50 Round 6 Movement 48:05 Round 6 Combat 51:15 Round 6 End 53:35 Round 7 Movement 54:42 Round 7 Combat 56:09 Round 7 End 56:27 Round 8 Movement 57:01 Round 8 Combat 58:45 Round 8 End 59:28 Round 9 Movement 1:01:08 Round 9 Combat 1:01:55 Round 9 End 1:02:24 Final Turns 1:04:18 Thoughts After Part 1 #battletech #classicbattletech #battletechaces #wargaming #battlereports #battlereport #soloboardgames #cooperativegaming #cooperativegames #combinedarms #battlefieldsupport