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Slough Creek may get all the attention, but it depends on many smaller tributary creeks to put it on the map. Today’s devblog looks at the process of creating one of these: an unnamed creek that feeds into McBride Lake above First Meadow. I start with satellite data, attempting to create the most accurate terrain I can, creating the creeks as we see them winding along. Sometimes I make a guess, based on the greater density of vegetation that grows in wetter areas. Then I switch to a tool called River Auto Material (R.A.M.) that analyzes the terrain topography and plots a downhill course, ensuring that water isn’t running uphill (because that would be weird). R.A.M can then carve out the creek bed and add pebble textures. Finally, I set up a layer to place vegetation and rocks along the creek. And voilà, we have another wandering water source for you to discover in the game. Update on last week’s devblog: Thank you to everyone who suggested names for Lost River’s wolf packs. Here are the winners: Eclipse Pack Desolation Pack Renegade Pack Requiem Pack Stormcloud Pack Ghost Pack Windstorm Pack Calamity Pack Tumbleweed Pack Shadow Pack Look for the new Lost River wolf pack names in the newest beta build, soon to be coming as a general update.