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SMT V: Vengeance [CoV] - Yakumo and Nuwa (Low Level, No Fusion/Demon Modification, Hard) скачать в хорошем качестве

SMT V: Vengeance [CoV] - Yakumo and Nuwa (Low Level, No Fusion/Demon Modification, Hard) 11 месяцев назад

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SMT V: Vengeance [CoV] -  Yakumo and Nuwa (Low Level, No Fusion/Demon Modification, Hard)
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SMT V: Vengeance [CoV] - Yakumo and Nuwa (Low Level, No Fusion/Demon Modification, Hard)

Current abscess completion: 8/17 Rules: 1. Hard difficulty, New Game 2. No fusion or using essences to alter the skillsets of demons 3. The Nahobino may only acquire skills from Proto-fiend essences, and essences used for his resistances may only be Proto-fiend essences, purchasable from the Cadaver's Hollow, or be from recruitable demons at or below the Nahobino's level 4. EXP gain is limited to forced battles, Main Quest completion, and abscesses, minimized when possible, and abscess completion will be delayed as long as possible 5. No Balms, Incenses, Sutras, Gospels, Grimoires, use of petrified demon statues, Omagatoki: Luck, or stat-boosting Miracles 6. The Demon Haunt may not be used for stat boosts or items 7. No use of the Skill Manifestation miracle 8. Guest party members or demons may not be used when their level exceeds that of the Nahobino 9. No Dampeners, Block skills, Tetrakarn, Makarakarn, Attack Mirrors, Magic Mirrors, or Luminescent Mirage 10. No Taunt/Fierce Roar 11. No Knowledge of Tools Yakumo and Nuwa are the third new multi-boss battle in Vengeance, and this also the only time Nuwa’s first form is seen in gameplay. This is a good example of a battle that plays out much differently if Dampeners or Block skills aren’t used, since Yakumo and Nuwa’s offensive power is a lot more formidable if their attack patterns play out fully. I completed the Makami and Feng Huang abscess prior to this battle, which unlocks Divine Garrison V for two more demon stock slots. It also unlocks the Magatsuhi Dispersion Miracle, which is usually beneficial but can’t be disabled, so I want to see how much progress I can make without it. Both Yakumo and Nuwa act in three-turn cycles for most or all of the battle, but each have three different attack patterns depending on its progress. In the beginning, Yakumo uses Galvanic Slash on turns 1 and 2 with a basic attack on turn 3. Nuwa uses Zandyne on turns 1 and 3, while on turn 2 she uses Dekaja only if more than one stat on the Nahobino’s team has been buffed, otherwise she uses Matarukaja. They gather Magatsuhi once one of them drops below about 60% HP; under Magatsuhi effects, Yakumo uses Deathbound, while Nuwa uses Mazandyne. Beyond that point, Yakumo and Nuwa adopt a new three-turn cycle in which Yakumo uses Critical Slash and Nuwa uses Dancing Strike as their first actions on their first turn, on the second turn Yakumo uses Critical Slash as his first action and Nuwa uses Zandyne, and on the third turn Yakumo uses Galvanic Slash and Nuwa uses Matarukaja or Dekaja. During this cycle, any additional actions they get due to criticals or weaknesses will be Galvanic Slash for Yakumo and Zandyne for Nuwa. Also, the second and third turns of the sequence may be swapped based on the previous turn cycle when they gathered Magatsuhi. If Yakumo is defeated first, Nuwa will gather Magatsuhi for Mazandyne, then begin a new three-turn cycle with Dancing Strike for her first action, Concentrate on her second action (either on her first or second turn depending on whether Dancing Strike criticaled), then Mazandyne for the remaining actions until her next Dancing Strike. If Nuwa is defeated first, Yakumo will gather Magatsuhi for Deathbound, then begin a two or three-turn cycle with Deathbound on his first turn, then Critical Aura if he gets a second action that turn. His second turn will be Critical Slash followed by Critical Aura if he gets a second action that turn, otherwise he’ll use Critical Aura on the third turn, looping back to Deathbound in either case. While Nuwa has slightly less bulk than Yakumo, in this playthrough it’s more difficult to defeat her first since Yoko is the only good Fire attacker. Loa doubles as a Rasetsu Feast and Dark attacker alongside her, so it doesn’t have to sacrifice defense buffs when swapping. The initial part of the battle is pretty easy with the Nahobino and Cironnup supporting, but the second phase can be much more difficult. At that point, Tao is needed for Mediarama and also doesn’t trigger Dekaja with her Marakukaja use, but even with those buffs Yakumo and Nuwa can still tear the party apart with criticals. Critical Slash is nearly guaranteed to hit thanks to Yakumo’s innate skill True Aim, which doubles his accuracy, and Dancing Strike should have about an 85% chance at minimum for at least one hit to critical, so they’ll usually get one follow-up attack each. This portion of the battle can easily get out of hand, but once Yakumo has been finished off, Nuwa is very easy to deal with. Since her only non-Force attack is Dancing Strike, three demons with Force immunity can slowly chip her down with minimal risk so long as the Nahobino isn’t weak to Force (I like giving him Shiisaa’s resistances for this battle). If Yakumo were defeated after Nuwa, he would be somewhat similarly exploitable by guarding to prevent otherwise guaranteed criticals, but it’s not worth trying to defeat Nuwa first.

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