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A 1CC run of Final Fight Tough ファイナルファイト タフ - also known as Final Fight 3 in the US) for the SFC on Expert difficulty, played with Haggar. Captured straight from a SNES, no cheats. I was kept away from the beat 'em up genre for many years - only occasionally dabbling in Streets of Rage - largely because I'd had strongly negative experiences with the first Final Fight. It was often made out to be the be-all-end-all and barometer of enjoyment, and I found it piss mean, restrictive, and repetitive. Given its level of veneration, I was often made to feel the genre wasn't "for me" on account of that. When I finally dove into beat 'em ups a couple years ago, I still didn't like Final Fight and felt, at this rate, that I never would. While certain games in the genre would come to eventually click as they hadn't before, that one just never did. I liked the character designs well enough and always thought Haggar was cool as hell, I very much wanted to like it, but I just wasn't feeling it. Didn't feel its sequel, didn't feel its Famicom spin-off, didn't have a lot of hope for this one. However, Tough finally clicked with me! Its diverse moveset, greater freedom of movement, and general pacing struck much more of a chord. The original installment in the series is almost inarguably more difficult and demanding, but much of it felt cruelly designed, deeply grueling, and even somewhat accidental. Infinite jab combos, backwards jumping as the only reasonably speedy movement option, parades of enemies, AI that perfectly reads your movement, instant kill moments on certain mistakes, a deeply limited moveset, etc... While I cannot argue that the original requires more play mastery and has a higher performance ceiling, it's so strict and so limited that I really do not like it. Comparatively, I was having an explosively fun time with Tough almost immediately. Special moves, supers, more playable characters, faster pacing, greater enemy and boss variety, etc. While some may view these all as bells & whistles distracting from a less intense experience, my beat 'em up fever has yet to hit such a pitch that intensity wins out over all of these things - and, frankly, I'm not sure I'll ever hit that kind of level. It's not as if Tough is completely toothless and an entirely casual experience, but I'll admit I'm definitely a genre novice and prefer more leisurely home console games like this one, at least for now. I (accidentally) skip a boss I sometimes have trouble with on this run (I'm still not sure what exactly avoids him), but I feel like my performance is fairly decent on this recording. I've got some good strategies down for bosses that don't involve cheesing the edge of the screen, too, and little goes astray on this run. Haggar is a blast to play as, and it's almost sheerly delightful to just be chaining grabs with him all day long. His super is also really fun to pull off - flashy and time consuming, for sure, but it's yet to get old, for me. I think I'd frankly rate this game as the SFC's finest belt scroller that I've played, so far, though my favorite brawler (existing on its wonderful single plane) is still always going to be The Ninja Warriors Again. I've still got to play the SFC Denjin Makai as well as the port of Undercover Cops, but it feels unlikely that this one is going to get dethroned from its spot, especially with how fun its co-op is. If only Pirates of Dark Water had a less turgid pacing & overall length, but it sadly doesn't. As a last note, I briefly mentioned I've always desperately wanted to like a game that Haggar is in because he's such a damn cool character. He's truly ubiquitous at this point as the progenitor for the Biggest Boy character archetype in brawlers and brawler-adjacent games, and since I've really fallen for those characters' style of play, I am really happy to have finally clicked with him in at least one game. Heck, I even warmed up to his shitty ponytail he's rocking for this installment.