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Mario 64 Speedrunner VS the Multiverse скачать в хорошем качестве

Mario 64 Speedrunner VS the Multiverse 7 дней назад

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Mario 64 Speedrunner VS the Multiverse

Mario 64 Speedrunner VS the Multiverse Today we are playing mario 64 speedrunner vs Hunters, but this time each of the hunters is a unique character with special abilities. Cush is using hornet from silksong which has a custom needle attack and an air dive. Fvlam is using gerson’s hammer of justice form from deltarune with a hammer dive, justice buster and shell groundpound , and finally, V is using petey piranha who can fly, spit enemies ,and even has a shockwave attack. Just like last time, the full rules will be in the description. Huge thanks to Emily, Wibblus melzinoff and Swagskeleton for the mods in this one. Enjoy the video More info on mod release date, events and more will be on the discord so join that :D ➽ Discord -   / discord   Watch these live on twitch ➽ Twitch -  / drenchylive   Hunters: ‪@CushYT‬ ‪@Vizery‬ ‪@FVLAM‬ Mariohunt Rules: The Speedrunner wins by defeating Bowser. Hunters win if the speedrunner loses a life -Star Requirements: (the amount of stars needed to access more levels) 4 stars to enter the first bowser stage, 12 stars to enter the second bowser stage/upstairs, and 20 stars to enter the final bowser stage. (20 stars instead of 16 for balance) Void Damage: Instead of an instant death, falling into the void does 2 damage. (The players bubble back to the spot where they fall) Invincibility Frames: Entering and exiting stages give limited I frames. Cutscenes give I frames. (Including the grand star cutscene) Grabbing bowsers tail gives I frames for a few moments as well. -Level Exiting: A speedrunner can only leave a level when the time (2 min 30s) hits 0, or by collecting a star that has not been collected yet. Upon exiting the player is healed. A runner can exit directly to the castle main floor when collecting a star as well. Runners cannot exit a bowser stage. Hunters can exit at any time. -Start Delay: there are 3 secs of leeway for the runner at the beginning of a match -Hunter Camping: Hunters have about 30 secs before being kicked out of a level if there are no runners present. If a hunter enters a bowser stage level before the runner they will be frozen for 5 secs. Hunters cannot grab bowser. One bowser bomb is always available even when hunters run into them -Star Select Camping: If a runner is sitting in a star select menu for too long they will lose a life. -Door/Warp Camping: Doors open automatically and warps provide I frames. However if a runner is door/warp camping, health will be drained. -Hunter Radar: The hunters have a radar showing the speedrunners location at all times. The tab list also shows the level and instance the runner is in. -Banned Stars: Secret Slide, Aquarium, Toad Mod Downloads: Mariohunt: Main Programming by EmilyEmmi Some additional programming by EmeraldLockdown and Isaac Some assets made by N64-Mario Automatic Doors and Disable Star Spawn Cutscenes by Blocky and Sunk Menu framework created by Blocky MH Lobby logo created by LeoHaha Spectator mod by Sprinter05 Mute mod created by Beard Minimap by Roxas Download: https://mods.sm64coopdx.com/mods/mari... Hornet by wibblus Download: https://mods.sm64coopdx.com/mods/cs-h... Gerson by SwagSkeleton95 Download: https://mods.sm64coopdx.com/mods/cs-d... Petey Piranha by Wibblus and Melzinoff Download: https://mods.sm64coopdx.com/mods/cs-p... (Also check out the trailer for the mod here    • Petey Piranha in Mario 64!  ) Video Edited by ‪@CushYT‬ Not a romhack for mario 64. This is a mod for the mario 64 pc port! The version I'm using is called sm64 coopdx where you can play sm64 online with your friends. Join the coop discord for help to set it up! Current sub count: 40,787 #mario64 #mario #mario64coop

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