У нас вы можете посмотреть бесплатно You shouldn't notice this video game animation или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
The Matrix Resurrections is a movie that's kind of about video games. And one of the most important but under-appreciated aspect of games is the walk cycle. Every character needs a walk, and as humans who are familiar with the concept, a badly animated walk cycle can immediately stick out as uncanny. So game developers have found a ton of cool ways to implement walks in the games we play — making them both accurate, and flavorful. Jenna Stoeber walks through the history of walks and walking cycles in video games, and how they got to where they are today. 0:00 The Matrix Resurrections 0:50 Basics of walking animations 2:25 Early walking cycles 3:43 3D Animation Ruins Everything 5:36 Stylish walks and motion capture 9:10 Animating character-specific walks Subscribe to our YouTube channel! https://goo.gl/D8prdf Subscribe to our newsletter: https://www.polygon.com/pages/newsletter Like us on Facebook: http://bit.ly/PolygonFB Follow us on Twitter: http://bit.ly/PolygonTwitter Follow us on Instagram: http://bit.ly/PolygonInsta And for more gaming and entertainment coverage, visit www.polygon.com #thematrix #animation