У нас вы можете посмотреть бесплатно DonPachi 1cc -1st loop, Type-C, (MAME) player JAM или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Understanding the history of arcade gaming is essential, so I embarked on the journey to achieve a 1cc in Cave's inaugural game, DonPachi. This clear is of the first loop only using the Japanese version on MAME. The first loop is an approachable experience suitable for both beginners and intermediate players. The gameplay and level of challenge in DonPachi felt remarkably akin to Batsugun, which comes as no surprise since they share the same genetic lineage. Turn on subtitles/cc for commentary. GAME BACKGROUND: DonPachi made its debut in Japanese arcades in 1995, marking Cave's maiden voyage into the gaming world. Cave would go on to establish itself as the premier developer in the realm of bullet hell shooters. DonPachi also serves as the inaugural instalment in Cave's long-running DonPachi series, which includes titles like DoDonPachi, DoDonPachi II, DoDonPachi DaiOuJou, DoDonPachi DaiFukkatsu, and DoDonPachi SaiDaiOuJou. This series spans from 1995 to 2012, leaving an indelible mark on the genre. Players are presented with a choice of three ship types: A, B, and C. Type-A offers nimble speed and wields a potent, focused shot. Type-B exhibits moderate movement speed, with the shot pattern tracking the ship's motion, allowing for wide coverage. Type-C, albeit the slowest, compensates with a wide shot. The gameplay relies on three primary buttons: one for auto shot, another for a focused laser shot (which also decelerates your ship's movement), and a dedicated button for deploying bombs. DonPachi boasts a distinctive bomb system. Initially, players start with a stock of three bombs, with an intriguing twist: every time the player drops three bombs, an additional bomb slot becomes available. This reserve of bomb slots proves invaluable since all expended bombs are replenished at the conclusion of each stage. However, there's a distinction between the US and Japanese versions. In the US version, all bomb slots are fully restored after each stage, while in the Japanese version, the number of restored bombs varies based on the completed stage. For instance, completing stage one restores one bomb, and stage two replenishes two bombs, and so forth. Extra bombs can also be collected from enemy ships throughout the game's five stages. DonPachi introduces the concept of the chaining scoring system, a fundamental element that would define the series. Chaining entails swiftly dispatching enemies to maintain a continuous combo. If you fail to eliminate foes within a brief timeframe, your chaining combo resets to zero. The longer your chaining combo persists, the higher your score climbs. Chaining demands meticulous routing and disciplined play, creating an art form of its own. Advanced players can venture into the second loop, which imposes no prerequisites for entry beyond completing the first loop. This second loop introduces suicide bullets and unveils the iconic true final boss, Taisabachi. Several iconic elements of the DonPachi series also make their debut here, including bee items, power-ups, hidden 1-ups, and memorable stage bosses that resurface in later instalments. Despite its 1995 vintage, the game's pixel art showcases intricate detail and holds up admirably. A cheesy but endearing voice sample is woven throughout the game. The music may grow slightly repetitive, and some of the sound effects are not top-tier quality. DonPachi may at times appear somewhat unrefined, lacking the polish and finely tuned design found in Cave's later releases. Nevertheless, it exudes a nostalgic, old-school charm that shines through its rough edges.