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This is a very difficult solo at current gear levels but will get exponentially easier as we begin to deal more and more damage. For Phase One the aim is solely to maximise DPS over the 5 minute duration of the phase. As a tank you can likely ignore all of the mechanics in this phase (except Gossamer Burst) and your only goal is to remain in range of Sennarth and keep hitting her for the entire time. This can be a bit tricky with the RNG ice tornadoes on the stairs but outside of that the only potential downtime is moving away to avoid being pulled off by Gossamer Burst. Phase Two is a different story. You have slightly longer in this phase (6 minutes) so you want the boss at sub 60% minimum realistically - this is a good benchmark for if you have the DPS needed for the fight. The difficulty lies in the Suffocating Webs casts that come out roughly every 40 seconds and will leave you stunned for 30 seconds after the debuff expires. The only way to deal with this is with a stun immunity (such as Icebound Fortitude) or by having the Spiderling adds die on top of you whilst cocooned, as the resulting AoE explosion upon death will free you. This obviously cuts into your uptime for DPS, and depending on class will also significantly affect your rotation, as accidentally killing the adds early will leave you stunned for the entire duration, and one too many full duration stuns will push the boss closer and closer to berserk. I hit the berserk timer on this pull at 6.5% remaining. Her damage output once berserked is difficult to sustain through but can be done so with good CD usage - once a stun lands and isn't immuned or broken via spiderlings however she WILL kill you off pretty rapidly, so you ideally only want to see one cast of Suffocating Webs if any once berserked. Pretty happy with 4/8 so early into War Within Season 1, though I expect Kurog and especially Dathea to be significant steps up in terms of difficulty.