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At last, a playthrough begins of the great AOTR submod War of the Ring Revamped by TheLordofAngmar! For anyone not already familiar, I highly recommend you check out the short and sweet First Look video I did of it here: • All New AOTR Sub-mod! War of the Ring Reva... . In brief, this submod brings back vanilla base building fun into AOTR's WOTR, complete with AOTR skirmish faction spellbooks, and a few all new scenarios, to boot! For this playthrough, I play the Will of the Ring scenario as the Gondor faction, my favorite. I've been playing Gondor for a couple other WOTR games in different versions on my channel so as to get a good comparison going for how differently they play. And this version of WOTR is hands down the most different--and honestly, most fun! It starts off way faster and more intense than any WOTR game I've ever played, bar none, starting all factions with massive armies right at the beginning of the last battles of the War of the Ring, so you're thrust right into the heart of the action. If you have never played it before, it can easily get fairly overwhelming quite fast! So, you gotta practice it a few times. And this includes the overworld map, as there are a number of these oversized armies headed your way from different directions to simulate the War of the Ring event. If you don't do it just right on the overworld, you could lose a couple of your armies without knowing what hit you! The Will of the Ring scenario sounds intense in and of itself: You have between 25-50 turns before Sauron spawns at Mount Doom! So, the clock is ticking in a really fun, unique way right from the get-go! Never seen this in a WOTR game before. It's taken me quite a bit longer than expected to start this due to so many projects going at once, but I think it works out. Gave me a good chance to do my homework a bit and not rush into it. There are a few things to consider for anyone who wants to delve right in. For one, while it's true that vanilla base building is back, there are NO PERSISTENT UNITS! Meaning, you cannot make a whole army in one rts battle. HOWEVER, the AI actually DOES still have the persistent unit mechanic intact! This makes for quite the interesting challenge if you lose a battle, so watch out! For another, fortress battles still need to be corrected: The AI can NOT level up its structures when defending fortresses due to those structures still being the default AOTR WOTR versions that produce only basic troops. So, it unfortunately makes AI complete pushovers when defending one of these great maps. However, the AI performs just fine attacking a fortress, building structures which level up; and they do the same on non-fortress maps. As the title of the episode makes clear, I begin this campaign fighting at Osgiliath with an army accompanying Gandalf the White against none other than the Witch-king himself! Armies collide, heroes die, but only one side can stand as the opening salvos of this legendary war are let loose! This is instantly shaping up to be the best version of the War of the Ring out there, breathing much needed life into this aging mode, and I honestly cannot wait to keep going in this campaign. Stay tuned for the next episode! Get This Amazing Submod Here: -🔥🔥https://www.moddb.com/mods/war-of-the... 🔥🔥Age of the Ring 9.0 Standalone Installation Guide🔥🔥 • Age of the Ring 9.0 Installation & Launche... 🔥🔥Vanilla BFME Games & Pre 9.0 AOTR Manual Installation Guide🔥🔥 • BFME 2, ROTWK & Pre-9.0 Age of the Ring mo... 🔥🔥Vanilla BFME Games & Non-AOTR Mods All-In-One Launcher (AIO) Guide🔥🔥 • Install BFME Games FAST & FREE Via the All... #bfme #lotr #rts #ageofthering #rotwk #bfme2 #gaming