У нас вы можете посмотреть бесплатно The AI of Amnesia: The Bunker | AI and Games #82 или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In 2023 Frictional Games released the latest entry of the Amnesia franchise: the Bunker! Bringing a new spin to their classic formula, with non-linear level design and progression, combined with 'the beast', a monstrous new antagonist that reacts and adapts to the player's actions. We sit down with Fredrik Olsson and Max Lidbeck from @frictionalgames to discuss how the game came to be, the design of the creature, and the ways they had to work around limitations in their game engine in order to achieve their design goals. Read this episode on our website at: https://www.aiandgames.com/p/how-the-... Chapters [00:00] Intro [01:20] Origins [05:34] The Beast [09:07] Evolution of Horror [19:05] Speed Round [22:39] Closing -- Writer and Voice: Tommy Thompson Editing and Production Support: Shraddha Gupta AI and Games Logos: Andy Carolan -- 'AI and Games' is a YouTube series on research and applications of Artificial Intelligence in video games. Check out all of our content: Website and Newsletter: http://www.aiandgames.com AI and Games: / @aiandgames AI and Games Plus: / @aiandgamesplus AI and Games Conference: / @aiandgamesconference Goal State: / @goalstateai Livestreams on Twitch: / aiandgames Join our Discord Community: https://discord.aiandgames.com -- Follow 'AI and Games' on social media. BlueSky: https://bsky.app/profile/tommy.aiandg... TikTok: / aiandgames -- If you're interested in working with us, check out the following: Sponsorship Enquiries: https://www.passionfroot.me/aiandgames Business Enquiries: https://www.aiandgames.com/p/professi... -- Explore the AI behind Amnesia: The Bunker (2023) and its terrifying monster, The Beast. With exclusive insights from Frictional Games’ Fredrik Olsson and Max Lidbeck, we break down how the team built a non-linear, systemic horror experience powered by procedural elements, dynamic sound-driven behaviour, and a 40-state finite state machine. Learn how The Beast differs from Alien: Isolation’s Xenomorph, how it tracks you through the bunker walls, reacts to light and noise, destroys the environment, and uses hidden systems like escalation values, interest ranges, and custom navigation to create unpredictable encounters. Perfect for fans of horror design, game AI, and Frictional’s unique approach to emergent gameplay.