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S.T.A.L.K.E.R. 2 - Heart of Chornobyl #1,463: The Duga Journalist's Stash скачать в хорошем качестве

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S.T.A.L.K.E.R. 2 - Heart of Chornobyl #1,463: The Duga Journalist's Stash
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S.T.A.L.K.E.R. 2 - Heart of Chornobyl #1,463: The Duga Journalist's Stash

I was in the City Boiler House at the Duga. I had just killed a Burer, and I know the tools that Banzai wants me to find, are on the second floor. I have to jump on broken pipes and ledges to get to it. After several attempts I get it. I jump down and leave the location to go northwest, across the street, where I find a dead I.P.S.F. soldier, leaning on a light post surrounded by electrical anomalies. I loot him and find a Whirlwind artifact in the anomaly field. I go back to the City Boiler House, where there is an activated stash on the second-floor platform, that I access to drop of all my loot and make myself lighter. My next goal is the building with the Journalist's Stash. I pass back through the street with the garages and come out on the other side and I hop a fence, then go around the next building to come out on a street. I can see the building with the stash in front of me, but it has a barbed-wire fence surrounding it. I find a small building with open doors I can pass through but have to take out two Bandits first. I pass through the building and then enter what I find out later is called the Arms Depot. I don't know what's in here and it goes badly. I run in, see a set of stairs going up to a control room and find myself the target of a Burer with access to over a dozen weapons, that are all shooting at me as I fumble with my grenade launcher. See the Game Notes below that describes my situation. It is a good thing I make frequent manual saves, as after my death, I restart the scenario right outside the entrance to the Arms Depot. Things go much better, now that I know a Burer is inside, as there is only one good way to take a Burer down quickly. There is a dead Loner in a SEVA suit and a live Loner who acts like he is in a trance. I find weapons all over the place, in addition to ammo and other supplies. I have to turn on a generator for the red button in the control room to activate, which opens the gated locker room. Inside the Journalist's stash is an upgraded SAU-Gabion and some ammo. In some lockers is a SEVA-I armor, which is the Spark version and the best of the SEVA suits. Four Mercenaries in Wolfhound armor show up at the entrance. I kill them and loot them. There is so much loot, with all the loose weapons all over the place, that I decide to put everything in the blue chest Journalist's Stash for now, and I will just depart with the highest end weapons to take back to Kazkovyi Camp, with the SEVA-I and Banzai's Tools, which is what take place in the next video. Game Note: One of the most frustrating things I have found with weaponry in Stalker 2, has to do with the grenade launcher. In the trilogy games, you could assign a single key on your keyboard, to switch to your grenade launcher. It was as simple as touching the key again, to go back to shooting your rifle. Stalker 2 forces you to (1) bring up the scroll wheel (2) use your mouse to move in a circular menu to find your rifle and click on it (3) press the key assigned to select the grenade launcher (4) exit the scroll wheel. If you select another weapon and then go back to the grenade-rifle, it reverts away from having the grenade launcher ready, back to ready rifle fire. Another thing you will in this video is me crouching in the control room, as the Burer was using all the weapons in the armory to shoot at me. I get the sleepy symbol, and I need to drink an energy drink. I am forced to stand up to drink one, and be hit by bullets, for any action I want to do, related to using items in my inventory. This is why I had so much trouble doing things, as the Burer snuck up on me, because I kept standing up when I needed to seek cover and I kept getting hit, when trying to get the grenade launcher ready. A very frustrating way to die.

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