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Get the Project: https://bit.ly/3XEpdEf Git Commit: https://bit.ly/3MIi9QB More Stuff: https://eincode.com Github Repo: https://github.com/Jerga99/top-down-u... Knight Assets: https://assetstore.unity.com/packages... In this Unity tutorial, I'll show you how to create smart enemy behavior using the Flocking (Boids) algorithm. This technique allows enemies to move as a group, avoid collisions, and maintain formation, giving them a more dynamic and intelligent appearance. Perfect for games where AI needs to react cohesively to player movements. Key Topics Covered: Implementing flocking behavior with separation, alignment, and cohesion rules. Setting up enemy AI to follow the player while staying in formation. Using C# scripting to calculate neighbor detection and forces in Unity. Creating smooth movement and rotation for a more realistic enemy response. Applying boids-inspired movement to your game development projects. Whether you're working on a top-down RPG or a strategy game, this tutorial will help you create smarter, more engaging enemy behaviors!