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So, this is one from the way-back machine (Metropolis Battlezone, which is War of Light I). These are some of the earlier "second generation" Bounties, along with the Oolong Siege Robot and the Morrow Bot. At the time of original release, these were all fairly hard fights, though in fairness some of that was due to how rudimentary the majority of the builds were compared to today. That being said, this fight still stacks up against later-era Bounties: Ultraman isn't as dangerous as Unyielding Hawkman, at least not for our purposes. So let's dig in. It's actually harder to find them than it is to fight them, oddly enough: each one loads within the corresponding colored Mist zone - Azure mist for the Hopeful Bounties, Emerald for Unyielding, Crimson for Furious, and Amber for Fearsome. There's no fixed load location for any specific Bounty (like, Fearsome Scarecrow will load in the Amber Mist area, but not always in the same load location) so if you're looking for a specific one, you may have to come back multiple times to find it. The easiest way to locate them is to move around the corresponding Mist area and look for a column of light in the apropos color: you'll find one of them there. Make note of the location, because although the SAME Bounty will not load there consistently, OTHER Bounties of the same type can load at that location as well. The fight itself is pretty simple: most of the Battlezone Bounties (all the Bounties from War of Light I - Hopeful, Unyielding, Fearsome, and Furious) are designed within a given fighting style (Brawl, Martial Arts, or Two Hand, for example) and don't deviate (much) from that base. Most of them have an extra Ability or two thrown in to keep things spicy. In Unyielding Hawkman's case, he fights with Two Hand, and the primary "Ability" to watch out for is the Instant Doom Spin: it does a bunch of damage, has no telegraph, and also interrupts with knockback/juggle, which can deal a lot of damage very quickly and drop you on your butt so hard that not even Sir Mix-A-Lot will be able to save you. There are multiple Feats for completing this Bounty, but the weekly reward itself is lackluster, at best: 2 Marks and no Box.