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For opening deploy ines at mid chokept, use skill to get dp, then wisdel face right n skill as necessary, the lancer runs 2 laps, so mudrock can be delayed deployed, logos n suzu should be deployed early to charge up skill to burst bunny, ines bind will inflict fragile to bunny, but suzu s3 + wis s3 + logos s3 is enuf to kill, use other op to bait mechanist artillery bombarment as he gets into 3 tile range top, before finally blocking with hoshi once u see wis able to atk him, mudrock can solo bot, rotate top blocker if hoshi falls, do whatever u can to prevent him leaving wis range Mechanist does not have aoe bombardment after p1, as he is reviving he uses nirvana protocol targeting highest blocked unit n decreasing their max block, having 3 defenders allow the -block debuff to be cycled, but if any falls make sure someone else picks up the slack to prevent nirvana from hitting ur ranged units, that is why our defenders column n rows r free of other allies, nightingale s3 to protect those near shu Nirvana activates again at p2 once reaching 50% hp Giraffe bottom may make 5 laps max before going to blue bx, as long u end the fight b4 5 laps u don't need to worry him going thru mudrock, shu s3 can buy u more time Mechanist n giraffe kill is only important to be synced for p1, after that they can be killed separately For p2 mechanist does not need to blocked 24/7, if giraffe is being blocked mechanist will not move n continuously fire cross shaped pulse at the defender with meteor shower, so u can delay blocking him if needed Uproar the archer only does strong aoe ranged atk to an atker if unblocked, blocking him reduces dmg by 80% as well