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Funny, my first game review was the first Outer Worlds! It was a terrible video, but here we are all these years later. The Outer Worlds 2 is a worthy sequel to the original FPS RPG, improving the formula in many meaningful ways. There are plenty of weapons and modifiers to experiment with, sometimes making it feel like you are playing Borderlands in space. It is not perfect, but what it does well often overshadows its shortcomings. -Steam Curator: store.steampowered.com/curator/36307721-Healthy-Criticism/ The story starts strong. A mission goes wrong in what appears to be a betrayal of you and your squad. A decade later, you awaken from a coma and set off to uncover what really happened. Was it betrayal, or something else entirely? What makes this kind of game work, when done right, is the freedom to shape your own story. You can dig into every secret with your companions, learning their personal stories along the way, or you can ignore most of it and focus on your own path. One of the game’s best qualities is its writing. It shifts tone seamlessly between quirky, serious, and funny, sometimes all at once. The game constantly reacts to what you do in clever ways. If you die by falling into a vortex hole, for example, it will make sure to remind you that it knows you did that. Combat is consistently enjoyable. There is a wide selection of weapons, ammo types, status effects, perks, and mod slots that keep battles interesting. It might not reinvent the genre, but it delivers solid and engaging gameplay. Exploration feels rewarding. That random building you see in the distance might not look like much, but it could lead to a hidden quest, a unique weapon, or a small but memorable discovery. The worlds feel more open this time around. Each planet has one, maybe two, loading zones at most, which is a big improvement over the first game. The gear system, however, is disappointing. You only get a helmet and a torso piece, and most of them feel plain. Occasionally you will find something special, such as armor that lets you levitate using gadget energy or a helmet that turns you invisible when you stand still. These items are rare, and overall, gear progression feels uninspired. Most of your power comes from your skill points rather than your equipment. The “flaw” system adds an interesting layer of risk and reward. Depending on how you play, you are offered permanent flaws that give both a benefit and a drawback. For example, I took one that gave me an extra skill point per level up, but it also prevented me from upgrading any skill beyond my lowest one. I strongly recommend not taking this option on your first playthrough. Visually, the game is fine but underwhelming for something built in Unreal Engine 5. You might expect cutting-edge graphics, but it does not look that impressive in practice. Performance is also disappointing. Even with a 9070XT, I had to lower settings just to maintain stable frame rates. Battlefront II still looks better despite being older, even if the art styles are different. Overall, The Outer Worlds 2 is a major step forward in gameplay, world design, and choice-driven storytelling, though not in performance. If you have been craving a first-person RPG with sharp writing and strong player freedom, this sequel will likely satisfy that itch. Verdict: Safe bet 00:00 Intro 01:46 Settings menu 07:19 Open world roaming 08:38 Character menu/ skills/ perks 12:25 Inventory 14:14 Map/ journal 14:31 Companions 15:49 Roaming 16:56 Combat 22:49 More combat 24:57 Dialogue 28:00 Sniping 30:17 Boss fight (sort of)