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In this second video of the series we'll take our concept art and develop it into a full 3d model using Maya and Zbrush. We'll also create a grey shaded render using RenderMan in Houdini and Solaris. I'll be demonstrating topics such as 3d model blocking in Maya using image planes, dynamesh in ZBrush, sculpting form and volume, establishing surface flow, zremesher, decimation, quad draw for retopology, uv unwrapping and layout, as well as geometry HD in ZBrush and rendering in Houdini/Solaris with USD. I'll be using the excellent drawing tablets from Xencelabs: • https://www.xencelabs.com/products/pe... • https://www.xencelabs.com/products/pe... Chapters: 00:00:00 - Intro 00:01:08 - Model Blocking in Maya 00:08:13 - Xencelabs Pen Display 16 00:09:00 - Dynamesh in ZBrush 00:14:58 - Continuing the Rough Sculpt 00:18:59 - Sculpt Refinement 00:21:17 - Establishing Surface Flow 00:22:04 - Preparing for ZRemesher with Polygroups and Polypaint 00:23:29 - ZRemesher 00:25:09 - Decimation 00:25:18 - Prepare for Retopology 00:25:43 - Retopo in Maya with Quad Draw 00:30:08 - Modeling the Mouth 00:32:14 - UV Layout 00:36:19 - ZBrush Prep for Final Sculpt 00:37:03 - Adding More Teeth 00:38:54 - Importing Teeth to ZBrush 00:39:11 - Continuing Final Sculpt 00:43:23 - Additional Teeth 00:43:55 - Geometry HD in ZBrush 00:46:55 - Continuing Detail 00:49:59 - Sculpting Skin Detail 01:07:30 - Detailing the Neck 01:10:32 - Final Touches in ZBrush 01:12:39 - Creating a Gemstone 01:16:37 - Presentation in Solaris and RenderMan 01:28:32 - Completed Grey Shaded Render and Final Thoughts @Xencelabs #conceptart #photoshop #creaturedesign #characterart #midjourney #alien #drawing #drawingtutorial #design #digitalart #xencelabs #createwhatyoudream #pentabletmediumbundle #houdini #zbrush #maya