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Messing with the man in 1 second by me: • Messing with the Man in 1s383ms By mass-duping Alloy Wheels of Steel 9 times you will get 2 ghost bikes. As you can see, when there is a collision between a normal vehicle and a ghost vehicle, both havoc level and $ of property destroyed increases. The latter can be seen in stats. Such collision must have something special to satisfy all conditions and trigger the following code from entities\Physical.cpp (line 643) assuming the same shit happens in reVC: CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2; CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60); Although CVehicle::InflictDamage also has similar implementation to increase havoc and $ of property destroyed, in my video one of the ghost bike has been destroyed and all vehicles didn't lose health. This function didn't get called at all? code monkey explain more plzplzplz Next episode: • MORE on MwM Shenanigans!