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Playlists for more of my Fight'N Rage videos: • FNR - all char combos • FNR - Gal combos • FNR - Ricardo combos • FNR - F.Norris combos • FNR - runs bugs etc (not combos) (Read below for combo notation) Dashing in between each hit of Ricardo's chain is common during his juggles; if you happen to overshoot so much that you need to turn around to hit the enemy with Ricardo's 3rd hit, the enemy will be closer to you, which has some interesting routes. Notation: I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral. A=attack, J=jump, S=special x = that particular hit in the chain doesn't occur; ie if I write xAA, that means you perform Ricardo's 2nd and 3rd hits of his chain ie press A 2 times, not press A 3 times 0:00 AA JA AA (facing right) (grab) 6A - 66A - 6638A(1 hit) - 6S, 66(delay)A - 66(slight delay)xA - 4xxA - 28A, 44AA - 4JA, 4AA8AJ -after the 6S, try to dash a bit longer before you land the 1st A 0:13 FFI ender (facing right) (grab) 6A - 66A - 6638A(1 hit) - 6S, 66(delay)A - 66(slight delay)xA - 4xxA, 4A - 441(slight delay)8A, 44A - 6xA(whiff), 4AA8AJ -after the 6S, try to dash a bit longer before you land the 1st A