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Mario Kart: Double Dash!! is a 2003 kart racing video game developed and published by Nintendo for the GameCube. It is the fourth main entry in the Mario Kart series. Similar to previous titles, Double Dash challenges Mario series player characters to race against each other on 16 Mario-themed tracks. The game introduced a number of gameplay features, such as having two riders per kart. Double Dash released in November 2003 and received positive reviews from critics, who praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but the audio received mixed reactions. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. Mario Kart: Double Dash!! is a kart racing game in which the player controls characters from the Mario series, who operate karts in tandem: the rider in front drives the kart while the rider in back controls the use of items. Any combination of characters is possible; for example, Mario can be paired with his brother Luigi or his archenemy Bowser. In single-player mode, the player controls both riders, while in co-op play, each player controls one of the riders. While racing, the player can accelerate, steer, reverse, brake, drift, switch character positions or use weapons and power-ups with the game controller's analog stick and buttons. The game supports LAN setups for up to sixteen players in eight pairs. Both characters and karts are divided into light, medium, and heavy classes; characters cannot ride in karts that are smaller than they are. Light karts have fairly low top speeds but accelerate quickly and are scarcely affected by off-road terrain. Heavy karts have high top speeds and can knock away lighter karts on impact but have poor acceleration and lose significant speed off-road. Medium karts are average in both speed and acceleration. The player can acquire weapons and power-ups by running into Item Boxes scattered across the tracks and arenas of the game. The item the player receives is determined randomly and can be used to hinder other racers or boost the player's own performance. Each pair of characters has a unique item that others cannot receive and are picked up in the same way as standard items; for example, only Mario and Luigi can launch fireballs against other racers. Singular Item Boxes grant an item to the rear rider, while Double Item Boxes give an item to both riders. When a racer suffers a crash, any items they were carrying will fall onto the course, and any racer who runs into these items will be instantly affected. In co-op play, if the rear rider is not already carrying an item, they can steal an item from other racers by using one of the shoulder buttons to attack an opponent. The player can send their kart into a drift by pressing one of the shoulder buttons while making a turn, allowing them to take a tight corner while maintaining speed. While drifting, the sparks emanating from the kart's tires will change color; the player will obtain a short burst of speed if they exit a drift when the sparks are blue. At the beginning of a race, the player can receive a burst of speed by pressing the acceleration button at the same time Lakitu's start signal turns green; if both players in co-op play execute this input simultaneously, an even greater burst of speed can be achieved.