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Video games can get weird – not just the games themselves but the stories about them. In this late-night panel, four gaming historians will share their favorite strange, unbelievable tales from video game history, like a medical equipment game for the Game Boy Advance and a scandalous bug in an educational game. Phil Salvador is a librarian, digital archivist, and video game historian who runs The Obscuritory, a blog about unusual and unknown old video games. He is a friend to all birds. Kelsey Lewin creates mini-documentaries about odd and obscure topics from video game history on Youtube. She is also the co-owner of Seattle-based video game retailer Pink Gorilla Games, and is involved with various projects at the Video Game History Foundation. Frank Cifaldi is the founder of The Video Game History Foundation, a non-profit dedicated to making sure the people of the future know everything they need to know about the games of today. Rachel Simone Weil is an artist and video game historian whose work centers on preserving and reimagining femme aesthetics in 8- and 16-bit console gaming. She brings girly and glitchy visuals to obsolete hardware and game consoles, creating interactive electronic art that has been shown internationally in venues ranging from chipmusic festivals to fine art galleries. In 2012, Weil founded FEMICOM Museum, a physical and online collection of twentieth-century games and electronic toys for girls.