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Learn how to create your own Domination mode in this complete guide to building a mode in Battlefield 6 Portal. In part one of this series we use the Spatial Editor to add capture points and objectives to your custom map. We will cover setting up and using Godot, good practice when working with Godot and your Portal projects and you will be guided through the entire process in detail. This video should be perfect for new creators just starting out with Battlefield Portal, but will also be useful for those making the shift from the original Portal to the new tools, and even those who have used Portal for a little time may find new things in here they didnt know before! This is part 1 of 4. Incoming very soon: Part 1 - Using the Spatial Editor to Add Objectives, Spawn Points and Setup the combat Area Part 2 - Using the New Script Editor to set up a Scoring System and Game Mode Set Up Part 3 - Adding a Custom Scoreboard using the New Script Editor Part 4 - Using the new Custom UI Tools to create the User Interface and Final Polish Bonus Part 5 - Quick Guide to Using the Finished Domination Template Got any questions or ideas for future modes? Drop them in the comments! I'd love to hear from you all. My EA Creator code is 'BFD'. Until Part 2! 00:00 Introduction 01:11 Setup - The SDK and GODOT 03:52 Map Overview 04:50 Moving the Combat Area 06:04 Positioning and Setting up Team HQs 11:22 Adding Capture Points and Initial Settings 14:57 Setting Capture Point Area 17:10 Adding a Spawn Point 20:12 Adding More Spawn Points 24:18 Adding a Deploy Camera 25:34 Adding Flags (A,B,C) and Displaying Combat Area 28:19 Final Touches 29:40 Adding Spatial Edit to Mode 30:45 Adding Script to Setup Objectives 36:06 Final Comments