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Welcome to the first episode of the Dialogue & Quest Master 3.0 tutorial series for Unreal Engine 5! In this video, we walk through the essential setup steps to get your project ready: enabling required plugins, configuring key project settings, adding input mappings, and integrating the PlayerController logic provided with the plugin. 🎥 What you’ll learn in this video: How to enable Enhanced Input, Common UI, and Dialogue & Quest Master How to configure project settings for proper UI behavior and input handling How to add controller input data and input actions How to integrate the plugin code into your PlayerController How to run your first test to confirm everything works Chapters: 0:00 Welcome 0:27 Summary 0:46 Dependencies 1:12 Project settings 1:47 Project configuration presentation 2:01 Enable View Engine & Plugin Content 2:17 Add controller input data 2:41 Add Input Action to Input Mapping Context 3:03 Player Controller Integration presentation 3:18 Player Controller Integration 5:28 Testing... 5:43 What's next? This episode lays the foundation for the whole system. In the next videos, we’ll dive into the dialogue system: character setup, dialogue editor workflow, conditions, actions, custom integration, custom shots, and a lot more. If you find this helpful, feel free to like and subscribe to follow the full tutorial series. Thanks for watching, see you in the next lesson! 💻 Get Dialogue & Quest Master on Fab: https://www.fab.com/listings/6598b2f6... 💬 Join our Discord for support and community: / discord