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Chrono Ark is an underrated roguelike deckbuilder with a strong narrative focus, party-based combat, and a structure that sets it apart from Slay the Spire. It mixes card-driven strategy with visual novel storytelling, unique combat mechanics like the Healing Gauge and Overload, and bosses that force you to rethink your team every run. Despite how well it’s designed, this one quietly flew under the radar. I tried this game last year thinking it was a simple deckbuilder, but it turned into something much deeper. I played it again this month and after experimenting with different party setups over 29 hours, I finally cleared my first loop. Yes this is a very hard game but the gameplay loop is very fun. Chrono Ark on Steam: https://store.steampowered.com/app/11... 00:00 – Why This Game Surprised Me 00:23 – What Chrono Ark Actually Is 00:48 – The Ark's Mystery 01:41 – Art & Sound Design 02:01 – Visual Novel Storytelling 02:16 – Lore Archive 02:41 – Building Your Team 03:09 – Exploring the Maps 03:31 – Combat Mechanics 04:04 – Boss Fights Mechanics 04:21 – The Healing Gauge Explained 04:36 – The Black Fog & Turn Limits 04:54 – Camp Preparation 05:19 – Equipment 05:34 – The Rough Edges 05:55 – Final Thoughts If you enjoyed the video, feel free to like and subscribe for more indie reviews.