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Presented at: Khronos Vulkanised Fall 2021 - October 13 Presented by: Christophe Riccio, Charles Giessen and Mark Young, LunarG Abstract: Vulkan Layers are well known by Vulkan developers particularly thanks to the Validation layer that is an essential part of the Vulkan developers' daily tool kit. Previously, using the Validation layer and customizing its features was done either programmatically or using environment variables. This required reading Validation Layer documentation to use its features and following the Validation layer development to leverage new features. This approach introduced an undesirable and continuous learning curve for the Vulkan application developers. Thankfully, the Vulkan Configurator was created to tackle this issue, presenting the Khronos and LunarG Vulkan layers with an intuitive interface for enabling layer features to be used during Vulkan applications development. With the July 2021 release of the Vulkan SDK, we opened up the Vulkan Configurator system that allows creating this efficient workflow so that any third-party Vulkan layers in the ecosystem could be exposed to the Vulkan application developers intuitively through the Vulkan Configurator. Specifically, this tutorial will discuss the Vulkan Loader, Vulkan Layer and Vulkan Configurator architecture and how to add settings to a Vulkan layer code to provide full control of the layer to the Vulkan application developers. Other Vulkanised Fall 2021 Videos ----------------------------------------------------------------- Tutorial: Ensure Correct Vulkan Synchronization by Using Synchronization Validation • Ensure Correct Vulkan Synchronization by U... Day 2 talks • Vulkanised Fall 2021 - Day Two Talks and A... About Vulkanised ----------------------------------------------------------------- The Khronos Vulkanised events provide a unique opportunity for graphics developers meet up and learn from leading Vulkan experts. For Vulkanised Fall 2021 we had an exciting line-up of speakers including two case studies, from Naivi and Larian Studios (Baldur's Gate 3), two deep-dive SDK tutorials from LunarG, plus updates on the Vulkan API, MoltenVK, ASTC, KTX 2, the Android GPU Inspector, and an open Q&A session with our panel of experts. Additional Resources ----------------------------------------------------------------- Event details: https://www.khronos.org/events/vulkan... Vulkan info: https://vulkan.org/