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Demos can be a highly valuable marketing tool for indie developers – if they are done right. Chris Zukowski guides us through the most important questions when setting up a demo: how to design it, when to launch it, and how to make best use of the tools Steam offers for the marketing of demos. Chris Zukowski, game marketing consultant, strategist and founder of howtomarketagame.com is a close observer of the indie game market and an extraordinary speaker. In this talk, he shares his deep insights, guided by his passion to support indie game developers with his expertise. About Gamecity XP Boost: The games industry is ever changing, inspiring new trends and opportunities. That means there is always room for learning something new and our XP Boost series is the perfect place to widen your horizons. In this event series we want to cover all sorts of topics and trends that spark the interests of indie devs, no matter how long they have been in the industry. Learn more about Gamecity Hamburg and get in touch: 🌐 Visit our Website: https://www.gamecity-hamburg.de 💬 Join our Discord: / discord 🐦 Follow us on Twitter: / gamecityhamburg 🤝 Connect with us on LinkedIn: / gamecityhamburg 👍 Like us on Facebook: / gamecityhamburg 📷 Follow us on Instagram: / gamecityhamburg Chapters: 00:00:00 Start of Live Stream 00:02:48 Introduction Gamecity Hamburg 00:03:38 Introduction Chris Zukowski 00:12:10 All about Data 00:14:51 Why should you have a Demo 00:23:40 How to design a Demo 00:40:27 How to market the Demo 01:04:10. Analyse it 01:09:00. When not do have a Demo 01:12:00 Q&A 01:34:50 Outro