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Create a Grab-Friendly Torch in VR Using Unreal Engine 5 This tutorial focuses on building a practical VR interaction mechanic in Unreal Engine 5: a fully functional torch the player can grab, hold, and use to light dark environments. We start from the UE5 VR Template and build the torch entirely in Blueprint, using Unreal’s built-in grab system, physics, lighting, and Niagara effects. The goal isn’t just to make a torch it’s also to understand how VR object interaction works so you can reuse this workflow for tools, weapons, props, and environmental objects in any VR project. The setup is intentionally simple and clean, making it easy to drop into existing projects or expand later with more advanced logic. You’ll learn: • How the UE5 VR Template grab system works • How to create a grab-able Actor using Blueprint • How to set up proper grab points and pivots for VR hands • How to add physics so VR objects feel grounded and weighted • How to combine Niagara effects with dynamic lighting • How to prototype interactive VR props quickly and cleanly • Where this workflow fits in real VR games and experiences By the end of this tutorial, you’ll have a reusable VR torch that works out of the box and a clearer understanding of how to build interactive VR objects that feel natural in the player’s hands. This same approach can be used for flashlights, tools, weapons, keys, levers, and more! 💬 Thanks for watching! More Unreal Engine VR tutorials coming soon!