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round 1: Bruno none of my teams really benefited from the status conditions buff for this stage, and the ones that did like the other buffs more. It took a while to figure out a team for Valerie that worked against Bruno, but eventually I settled with variety falkner, and academy Kris. the biggest issue i kept having was that Bruno would just live too long, and was able to fire off a second sync. and Valerie needed Kris' additional buffs to have enough firepower. so after some trial and error, I found V falkner was the best available option. round 2: Hala the improved stat drop proficiency was very helpful for Mina, helping her stave off hits easier, and making her moves do more. and for the team for Mina, the trident and true SC steven and Sonia combo worked pretty good. the damn sides were the biggest issue, since Mina often would die before being able to deal with the sides, due to her below average DPS. so after lots of trial and error, I found out that targeting the one side, amd only syncing the center was my best option, so by the time the center was dime, I'd only have one other opponent to deal with. even after finding out the best order of attack, it still took a few attempts due to missing the crit on Minas sync, Mina herself getting hit by a crit, and Sonia failing to get a MP refresh. round 3: Drasna this stage baited me into using SS wally before the champion on my first attempt, which i made sure not to do this time. so in exchange, I used Trevor and academy Iris instead. Trevor's ability to drop special attack was borderline necessary to help with Diantha's devastation sync multiplier, and to help the team absorb drasna's special attacks and then iris has an INSANE amount of buffs, but no basic stat buffs outside of defenses, so diantha needs to use her own Dire Hits. although diantha feels so slow, she would end up using them just to cycle to the next sync move anyways. round 4: Sidney. yeah, i used norman. I didn't have enough fairies for Sidney, so I whipped out norman, since Sidney has a physical sync, so Illima could weaken it with his attack debuffs. sure, I could have used a super broken master fair like anni irida to just beat him with raw power, but im not a fan of abusing meta pairs, unless necessary. round 5: NC Nate. finally i could let the penny and SS wally let loose. it honestly felt like both were borderline mandatory for this stage, and honestly, i probably could have just slapped a tech candy on wally and get him to do all the heavy lifting, but i wanted to see what Linnea could do! unfortunately I didn't have enough orbs to expand the cap to get ramming speed for Linnea, and even worse was i was only able to get critical strike 1, not 2. it was good enough