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Andrew Shouldice is the independent developer and sole visionary behind the action-adventure game Tunic, wherein you play a fox exploring a sprawling, isometric fantasy world, lovingly nostalgic in both its style and structure. Andrew will be talking about his "hidden in plain sight" design approach to Tunic, outlining the personal philosophies and motivations behind its development. Join us to hear about how he achieved in Tunic the specific, universal feeling from the early days of our youth, learning to play video games for the first time - reading their inscrutable instruction manuals, mastering their ever-deepening mechanics, discovering and unravelling their multi-layered secrets - and other types of knowledge-related joy that games are able to offer us. This talk was filmed live at the NYU Game Center in Downtown Brooklyn on Thursday, October 27th, 2022 Poster art by Colin Laurel. Find more of their work here: http://folklaurel.com/ Splash music is Solace by Qix provided to us by Martin Nayeri https://qixx.bandcamp.com/releases