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This was one of those 'get good' red coin collection levels. Similar to the red coin challenge rooms, you could go collect red coins from different rooms. You needed to collect all to get through the locked door that leads to the goal. The main difference between this and a red coin challenge room course would be these courses either have no checkpoints, or just one(good idea if just have an incredibly hard singular challenge room) which doesn't allow the players to die as much as they need to since the red coins aren't getting saved after every death, these get good red coins levels keep the balance between maker and player relatively even. Players and makers alike need to clear the whole course without dying basically. But only once rather than 3 times in the case of a maker. The single CP format would change that dynamic more than a little bit as then it becomes much easier for players while also doubling the work for a maker. It's not recommended to do this with any more than 5 coins, as 5 coins was the standard set in Super Mario Odyssey...but I suppose you could get away with 6 if you wanted to.