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The boutchannel presents: Carrier Air Wing ㅡ Shipyard Bombing Operation In this emblematic fragment from Carrier Air Wing, msn.4 — Shipyard Bombing Operation, James Roy pilots his F/A-18 Hornet through a wintered approach where terrain, tunnels, and explosive set pieces shape the mission’s arc. The opening sequence reads like a short memoir, abrupt and stark: choppers, missile launchers, and kamikaze planes announce a tempo that demands calm acumen and precise control. Environmental hazards become characters in their own right, punctuating the run with dramatic consequence. ༄ Watch the highlight and see the full gameplay here → • Carrier Air Wing (Arcade Gameplay, "James ... subscribe for more plays, moment clips, and compilations of great games. We at the boutchannel bring entertainment and strategy with every upload! This extract is taken from msn.4 — it showcases the run from mountain approach to carrier confrontation in a relentless, emblematic blast that turns danger into legacy. 0:00 Mountain Mouth 0:06 Cavern Shock 0:11 Fuel Beat 0:16 Tunnel Clash 0:21 Carrier Bay The ascent through mountain passes frames a series of episodic encounters where hidden caves and flaming containers turn every strike into a narrative beat. Tanks and large armor present landmark events that reward observation over brute force; James Roy’s acrobatic handling excels in threading narrow corridors and recovering from risky exposure. These microepisodes accumulate into a larger chapter whose progression feels both earned and emblematic of arcade legacy. A water section and descent introduce taxiing fighters and missile planes that hover like threats in approach corridors, shifting the memoir toward spatial timing and collision awareness. The blue fuel tank sequence reads as a pivotal plot beat rather than a mere resource, heightening the tension of scarcity and driving a palpable sense of urgency. Fuel pacing and POW progression remain narrative tools that shape how the Hornet proceeds through each scene. Tunnel segments and ceiling turrets create claustrophobic beats where kamikaze waves and large tanks test composure under constrained movement. Each cleared corridor is a small triumph that compounds the mission’s emotional cadence. This stage balances peril and relief with careful pacing: compressed danger followed by narrow windows to regroup, maintaining clarity while elevating the episodic texture of the run. Aircraft Carrier "Tbilisi" bossㅡthe Aircraft Carrier Tbilisi, stands as an iconic centerpiece whose profile and bays define the stage’s climax. Its sequence of turrets, fighter bays, and a vulnerable control tower reads as a layered finale with recognizable beats. Removing the front turrets and then pressing into the bay offers a clear narrative progression that feels decisive and earned. At the summit, Aircraft Carrier Tbilisi stands as the stage’s iconic centerpiece: bays, fighter launch points, and a fragile control tower compose a layered finale. Removing front turrets and pressing into the carrier’s bay unfolds like a concise saga where volcanic debris and exposed systems provide a dramatic crescendo. When the carrier falls, the memoir registers a meaningful victory for Tokyo’s defense and honors both the Hornet’s skill and the campaign’s legacy. Thank you for watching this excerpt from Shipyard Bombing Operation – Carrier Air Wing Moment Clip, ep.340. For honor, the Hornet turn treacherous terrain into an epic, decisive moment in the Capital Recall Operation. 🎮 Full Playlist → • Carrier Air Wing (Arcade Gameplay, "Rick F... 🎮 Full Clip Playlist → • Best Overtaking of 2025 – Gran Turismo Mom... 🎁 Bonus Video → • Timberwolves vs Jazz Hangtime – NBA Hangti... 🥇 Free Ultimate PDF Guide → https://bit.ly/caw1990 🤳 Instagram → @boutchannel 📲 TikTok → @boutchannel Release: October 30, 1990 Developer / Publisher: Capcom Designer: Noritaka Funamizu Composer: Manami Matsumae Rating: Everyone (ESRB) Game Modes: Single Player, Two Players Genres: Shooter, Scrolling Shooter, Shoot'Em Up Arcade In Japan, Game Machine listed Carrier Air Wing on their December 1, 1990 issue as being the most-successful table arcade unit of the month, outperforming titles such as Raiden and Columns II. In the January 1991 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number eight spot in popularity. In May 1991, UK magazine Zero ranked it on their number three spot in popularity. Martin Gaksch of German magazine Power Play gave the game a mixed outlook. Note: Please do not re-upload our videos without prior and full authorization directly from this channel. The only email we use is entered in ‘about, channel details’. Contact us and let's discuss the matter; otherwise we will remove all replicas spread on the YouTube platform. Thank you for your understanding. #carrierairwing #gameplay #gaming @theboutchannel