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After Django, gives Remy the details on the next heist in the Kitchen, he heads off to an secret entrance to Gesteau's. He meets up with Twitch, Git, & Serge with their part of the heist to get food from the cold storage. Although, between Git and Serge's part of the mission, Linguini is called to make the chef's special, so Remy helps Linguini first. After he helps everyone, Remy starts his part of the heist, which is again to give the signals to the rats. First, Git needs to use a rope on the door knob to open the closet door. Next, Serge uses a blowpipe to bring down the food to the colony. Finally, Remy needs to guide the rats with the food so they can escape from the chefs safely. Unfortunately, Chef Skinner catches Remy, so Remy makes an escape to the closet, and manages to spill mop water on the floor that makes Skinner slip and fall and makes his head stuck in a fish bucket that stalls him long enough for Remy to Escape. Little Chef, Big Kitchen is the second level of the game and it takes place in the Kitchen of Guestau's. This level is very accurate to how the Kitchen looks and structured in the Movie. It's a little smaller than the last level and it makes the Stealth is more encouraged in this level, as you have to watch out for the Humans, except Linguini of course, and there is a lot of them. I would recommend getting the stars and Sewer Decorations first before starting the missions. It's also the only level with one Dream World. For Mission 1 (Gaseous Distraction), Twitch instructs you to turn off the main gas switch so the kitchen burners can go off to get the attention of the humans. You also need to make sure the frogs that spawn in after starting the mission don't steal the cans. Before starting Mission 2, 3 & 4, Colette will demand Linguini to make the Chef's special because they need it right away. Of course, since Linguini doesn't know how to cook, Remy does all the hard work by controlling Linguini to make the right choices. These missions (Cake Conundrum, What Food Group is Soup? and Salad Ballad) are the only time where there is Bonus Missions that aren't for completing Dream Worlds and are in the main levels and are merely there for more points and 100% completion, because if you fail them, the game won't let you redo them, because they aren't mandatory to beat the game, but you won't be able to retry them, which will lock you out from 100% completion. Also the minigames are supposed to have sound effects, but I have no idea what happened to them. It's the last level where you actually have some minigames that's based on cooking. The soup minigame is the only reused minigame, while the rest are new. For Mission 2 (Heave-n-Ho), you need to help Git to open the closet door and when Remy gets on the door knob, Git will throw Remy a rope to have the rope stick on the knob, so they can hold it. For Mission 3 (The Key to My Success), you have to get a key for the food safe for the orange Rat, Serge. Mission 4 (Walk out the Walk-in), is the same as Mission 4 from City of Lights, except the Git bucket minigame is first, and the second minigame is a new one. You have to control Serge and use a blowpipe to shoot the correct food that's indicated by the hud below, and you have to use the Space key (I know the game says use the "Minigame Down Button", but that's a typo) to shoot it. The final minigame is the same as the one from the previous level. For Mission 5 (Chop Chop Chase), has you escaping Chef Skinner before he catches you. It's a little harder than the last chase, but nothing you can't handle and it's just as frantic. After I finished the level, I went in the extras menu to buy some cosmetic cheats and the Nightmare difficulty. P.S. Apologies if the video footage is choppy. It seems MSI Afterburner wasn't behaving it's self when I was recording this game. Here's the Playlist for this Playthrough: • Ratatouille (PC/MAC/PS2/Xbox/GCN/Wii) - 2n... (Game Progression) 999/2000 Stars 24/37 Sewer Decorations 32/50 Missions Completed 4/10 Dream Worlds Completed 2/4 Slide Levels Completed 1/1 Bonus Level Completed 0 Gesteau Points 57% Completion (Game Info) Systems: PC, Mac, PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii, GBA, DS, PlayStation Portable Release Dates: PC, Mac, PlayStation 2, Xbox, GameCube, Xbox 360, Wii, Game Boy Advance, DS, PlayStation Portable NA: June 26, 2007 GameCube France: August 3, 2007 PC, Mac, PlayStation 2, Xbox 360, Wii, Game Boy Advance, DS, PlayStation Portable AU: August 9, 2007 EU: September 28, 2007 PlayStation 3 NA: October 23, 2007 EU: 2007 Publishers: THQ Developers: Asobo Studio (PC, MAC, PS2, Xbox, GameCube & Wii) | Heavy Iron Studios (Xbox 360, PS3 & Co. Developed & Produced the SD/PC versions) | Helixe (GBA & DS) | Locomotive Games (PSP) #ps2games #pixar #pixargames #ratatouille #disney #disneygames #pixarps2games #disneyps2games #ratatouillegame