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Recently I started watching AvidYt and got a lot of inspiration to make command block bosses. Today I go oRecently I started watching AvidYt and got a lot of inspiration to make command block bosses. Today I go over a similar technique he used in one of his videos. summon testing boss: summon minecraft:zombie ~ ~1 ~ {Tags:["archon"],NoAI:1b} impulse command execute at @e[tag=archon] run summon armor_stand ~ ~1 ~ {Marker:1b,Invisible:1b,Tags:["laser_beam_archon"]} chain commands with impulse: execute at @e[tag=archon] run summon interaction ~ ~1 ~ {width:1f,height:1f,response:1b,Tags:["laser_beam"]} execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon] run particle dust{color:[0.859,0.180,0.102],scale:4} ~ ~ ~ 0 0 0 1 1 normal execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon] run playsound minecraft:block.beacon.ambient master @a[distance=..30] ~ ~ ~ 12 2 repeating 1: execute as @e[tag=laser_beam_archon,tag=!deflected] at @s run tp @s ^ ^ ^0.4 facing entity @p chain commands with repeating 1: execute as @e[tag=laser_beam_archon] at @s run tp @e[type=minecraft:interaction,tag=laser_beam] ~ ~1 ~ execute as @e[type=minecraft:interaction,tag=laser_beam] on attacker run tag @n[type=minecraft:armor_stand,tag=laser_beam_archon] add deflected (conditional) execute as @e[type=minecraft:interaction,tag=laser_beam] run data remove entity @s attack Repeating commands 2: execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon] run damage @p[distance=..1] 10 minecraft:generic by @n[tag=archon] chain commands(2) both conditional: kill @e[type=minecraft:armor_stand,tag=laser_beam_archon] kill @e[type=minecraft:interaction,tag=laser_beam] repeating commands 3: execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon,tag=deflected] run damage @n[tag=archon,distance=..1] 10 minecraft:generic by @p chain commands(3) both conditional: kill @e[type=minecraft:armor_stand,tag=deflected,tag=laser_beam_archon] kill @e[type=minecraft:interaction,tag=laser_beam] repeating commands 4: execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon] run particle dust{color:[0.859,0.180,0.102],scale:4} ~ ~1 ~ 0 0 0 1 1 normal chain commands (4): execute as @e[tag=laser_beam_archon,tag=deflected] at @s run tp @s ^ ^ ^0.4 facing entity @n[tag=archon] ver a similar technique he used in one of his videos. summon testing boss: summon minecraft:zombie ~ ~1 ~ {Tags:["archon"],NoAI:1b} impulse command execute at @e[tag=archon] run summon armor_stand ~ ~1 ~ {Marker:1b,Invisible:1b,Tags:["laser_beam_archon"]} chain commands with impulse: execute at @e[tag=archon] run summon interaction ~ ~1 ~ {width:1f,height:1f,response:1b,Tags:["laser_beam"]} execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon] run particle dust{color:[0.859,0.180,0.102],scale:4} ~ ~ ~ 0 0 0 1 1 normal execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon] run playsound minecraft:block.beacon.ambient master @a[distance=..30] ~ ~ ~ 12 2 repeating 1: execute as @e[tag=laser_beam_archon,tag=!deflected] at @s run tp @s ^ ^ ^0.4 facing entity @p chain commands with repeating 1: execute as @e[tag=laser_beam_archon] at @s run tp @e[type=minecraft:interaction,tag=laser_beam] ~ ~1 ~ execute as @e[type=minecraft:interaction,tag=laser_beam] on attacker run tag @n[type=minecraft:armor_stand,tag=laser_beam_archon] add deflected (conditional) execute as @e[type=minecraft:interaction,tag=laser_beam] run data remove entity @s attack Repeating commands 2: execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon] run damage @p[distance=..1] 10 minecraft:generic by @n[tag=archon] chain commands(2) both conditional: kill @e[type=minecraft:armor_stand,tag=laser_beam_archon] kill @e[type=minecraft:interaction,tag=laser_beam] repeating commands 3: execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon,tag=deflected] run damage @n[tag=archon,distance=..1] 10 minecraft:generic by @p chain commands(3) both conditional: kill @e[type=minecraft:armor_stand,tag=deflected,tag=laser_beam_archon] kill @e[type=minecraft:interaction,tag=laser_beam] repeating commands 4: execute at @e[type=minecraft:armor_stand,tag=laser_beam_archon] run particle dust{color:[0.859,0.180,0.102],scale:4} ~ ~1 ~ 0 0 0 1 1 normal chain commands (4): execute as @e[tag=laser_beam_archon,tag=deflected] at @s run tp @s ^ ^ ^0.4 facing entity @n[tag=archon]