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Today we have 3 steps and side quest but its still half the length of the math section! This is because once you figure out your preferred approach to deciding the mechanical flourishes for making your character your own picking out your talents, spells, powers and feats all just come down to reading your options and deciding via your own rubric. Just to round things out I've also included a side quest into what the different tiers of play are in 13th Age 2e since you'll need to know what options are within the scope of your character's level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapters: 0:00 Introduction 0:56 What Are Talents? 1:40 Why Are We Choosing Talents Now? 1:51 Three Approaches to Choosing Your Flourishes 2:29 Some Classes Take Longer 2:51 What Are Spells, Powers, and Manoeuvres? 4:11 Minimizing Clutter for Spell Casters 4:25 What Are Feats? 4:50 Constraints on Feats 5:32 SIDE QUEST: TIERS OF PLAY 7:25 Feats Resumed 8:21 Outro ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~