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In this video, we'll be discussing the prototype design pattern in C#. The prototype design pattern is a creational design pattern that allows you to create new objects by copying existing objects, which can be useful when creating new objects is costly or complex. We'll start by defining the abstract prototype class, which serves as a template for creating new objects. We'll then move on to creating concrete classes that derive from the prototype class and implement the clone method, which is responsible for creating copies of the object. We'll take a look at an example involving a "Car" class, which has properties like "Make", "Model", "Year", and "Options". We'll see how the "Car" class overrides the clone method from the prototype class and provides its own implementation for creating a deep copy of the object, including its reference type properties. We'll demonstrate how to use the prototype and "Car" classes to create new objects by calling the clone method on an existing object. By the end of this video, you'll have a good understanding of the prototype design pattern and how it can be implemented in C#. You'll also learn how to use the prototype design pattern to improve the performance of your applications by reducing the cost of creating new objects. If you found this video helpful, please don't forget to like and subscribe to our channel. You can also join our Discord community to chat with other developers and get updates on new content. Follow us on social media to stay up-to-date with the latest updates and content: 🔴 Discord: / discord 🔴 My Channel: / coderadiance 🔴 View Playlists: / coderadiance 🔴 My Github: https://github.com/Nitij References: "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides "C# Design Patterns: A Tutorial" by James W. Cooper