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[Resident Evil HD Remaster] Chris, 100%, Kill All Enemies, Real Survival, No Save, No Damage скачать в хорошем качестве

[Resident Evil HD Remaster] Chris, 100%, Kill All Enemies, Real Survival, No Save, No Damage 3 года назад

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[Resident Evil HD Remaster] Chris, 100%, Kill All Enemies, Real Survival, No Save, No Damage
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[Resident Evil HD Remaster] Chris, 100%, Kill All Enemies, Real Survival, No Save, No Damage

Resident Evil HD Remaster Chris' story Best Ending: saving Rebecca and Jill Cinematic 100%: All Files, Maps and Cutscenes Kill All Enemies: all the enemies in the game are killed. The whole list is based on this website: https://www.evilresource.com/resident... . More details below. Real Survival: hard mode, no auto-aim, item boxes are not linked. No Saves No Damage 120 FPS Door skip mod is used Exceptions for "kill all enemies": 1 - the wasps are infinite in the guardhouse and they will despawn after the insecticide. 2 - the 10 snakes on the way to the guardhouse respawn every time you reset the room. They despawn once you complete progress in the guardhouse. I decided to kill them once and move on. 3 - the 20 snakes that drop in the tiger statue room if you place the red jewel in the puzzle are ignored - the space is tight and they can drop at an insanely fast rate, they can instantly hit you as they're dropping, they despawn if you leave the room. It's meant to be a trap for failing the puzzle and designed to overwhelm you and not give you a fair chance. Since I'm doing this on no saves, I don't have the luxury of taking the gamble for no damage there. Notes: I edited the initial cutscene into the video for my own convenience when doing attempts - which is why there's a small gap between real-time and IGT. When checking the list on the Evil Resource website, be aware that some enemies are listed twice (depending on where you can encounter them). For example, the outside balcony zombie will be listed there but also as an enemy in the "West Wing Inner Stairway" room. The "extra" chimera in the morgue is actually the same enemy that can come through the ducts (there are two in total in those two connected rooms). It doesn't count as an extra enemy killed but I incapacitate Lisa temporarily in the first encounter to showcase that you can do that. I don't do that in the next encounters or it would be repetitive. I defeat Yawn in the first encounter. Pale zombies and Forest can't become crimson heads. I prevent all possible crimson heads with critical headshots, burning the zombies' corpses or using flash grenades. If you're wondering why zombies are dying by a few knife slashes on Real Survival, it's because I'm often using the upward slash technique which deals roughly double damage by hitting the head (that's specific to zombies). I use the generator to kill Mother Neptune. You can dodge and knife it but there's nothing interesting about it. I don't have the knife there for inventory purposes, and using the generator is a lot faster and gives you an extra trophy. I picked up but forgot to actually watch Kenneth's film here (2:32:39). Sorry about that. It's just an extra small cutscene showing the obvious though. Timecodes: Intro (0:00:00) Mansion 1 (0:03:31) Guardhouse (1:08:47) Mansion 2 (1:30:17) Courtyard B1 (1:59:52) Laboratory (2:25:47) Ending (2:53:35) Results: Play Time: 02:51:19 Creatures Dispatched: 173 Ammo Used: 293 Ink Ribbons Used: 00 Health Items Used: 00 #ResidentEvil #NoDamage #ChrisRedfield

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