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this map lies somewhere on a straight line between plutonia's hunted, a map i do not particularly like, and vanguard's thirteen angry archviles, a map i also do not particularly like. as for this map... well, it's maybe a high point in that line, but i can't say i particularly enjoy it. a map largely populated by archviles and pain elementals is always going to have potential for an ammo squeeze, and this one is no exception. you do get a (secret) berserk at the start though, which helps alleviate things significantly. what also helps is having an idea of where all the walkover triggers are, as they're scattered all over the map and can result in getting caught without adequate cover when you're not prepared. the "centerpiece" of the level, such as it is, is the big wave of pinkies and specters behind one of the red key doors. and you deal with this by... retreating down a set of steps that's too steep for them. don't forget to stand to the side so the pain elementals can't see you. if you can punch most of these pinkies it'll pretty much completely solve any ammo problem you might have had though. the finale - locking you in a small room while invincible and teleporting in archviles - is hardly the worst example of this type of fight. but in my opinion this is one of the worst additions you can make to your map and here is no exception. speed of doom: https://www.doomworld.com/idgames/lev... get the demo: https://s3.yrriban.net/doom/sodfinal_... source port used: dsda-doom 0.29.3 sound font used: arachno.sf2 flags: -complevel 9