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Denis Dyack was the director on games Eternal Darkness: Sanitys Requiem, Metal Gear Solid: Twin Snakes and Legacy Of Kain: Blood Omen. He is currently working on the free to play game Deadhaus Sonata #eternaldarkness #metalgearsolid #legacyofkain WEBSITE - https://deadhaussonata.com/ TIMESTAMPS 00:00 - Intro 01:12 - Doing Taekwondo & Wrestling Before Video Games 05:00 - How His Martial Arts Background Influenced Game Design 09:20 - Having A Bushido Mentality In Game Design/Mark Cerny Advice & Help 13:05 - Eternal Darkness Not Selling Well/Being Ahead Of Its Time 16:41 - Denis Is Keen For A Eternal Darkness Remaster 17:45 - You Can’t Predict Where The Industry Is Going To Go 19:50 - Eternal Darkness Originated From Influences Of Resident Evil 22:40 - Analysing Film For Ideas/Origin Of Camera System For Eternal Darkness 25:40 - Difference Between Japanese & Western Development 31:40 - Eternal Darkness Nearly Being Cancelled 33:22 - Why There Are Limitations On Enemies In Eternal Darkness/Testing Schedule 34:40 - Satoru Iwata Told Nintendo To Buy Silicon Knights/Relationship With Iwata 36:33 - Denis Met Yamauchi (Photo Is Shown)/ How Metal Gear Solid: Twin Snakes Came About 40:15 - Approaching The Design On Twin Snakes/First Person Mode 43:15 - Mario & Yoshi Easter Egg In Twin Snakes 45:00 - Eternal Darkness Was Denis’ Most Stressful Project/Rewriting The Story Due To 911 47:38 - Martial Arts & Wrestling Helped Denis Have The Perseverance To Finish Eternal Darkness 50:45 - Creating Narrative In Games/AI Being Used In Narrative/Deadhaus Sonata Story 55:15 - Why Denis Likes The Free To Play Model/What Denis Hated On Legacy Of Kain 58:20 - Utilising AI & Cloud For Narrative/Criticism For Free To Play Narrative Model 1:00:56 - Social Effects Of Technology/Chat GPT Won’t Magically Solve Narrative In Games 1:04:11 - Deadhaus Sonata Is Still A Few Years Away/Miyamoto Famous Quote 1:05:10 - Where To Follow What’s Happening With Deadhaus Sonata 1:05:54 - The Word “Sonata” References The Gameplay In Deadhaus