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I accidentally joined TWO game jams at the same time… and somehow finished a full puzzle game in one week 😅 What started as a small break from developing my long-term game Eirth turned into a chaotic but super fun challenge. I joined the Godot Wild Jam and then realized Brackeys Game Jam was happening too — and the themes actually worked together. So I built a 2D puzzle game in Godot using: • A strict 6-color pixel art palette • Two blobs solving puzzles together • Strange mechanics that look like bugs (but aren’t 👀) • Grid-based movement using CharacterBody2D • Real 2D lighting and shadows This was my first time really diving into lighting in Godot, rewriting collision systems, and designing levels under pressure. Now we wait for the rankings… 😬 If you enjoy game dev, Godot tutorials, pixel art, or game jam devlogs — hit like and subscribe. And tell me in the comments… would YOU submit one game to two jams?