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Playing through "Final Fight 2" for Super Famicom in Mesen, on the "Expert" difficulty, using Infinite Lives cheat code DDCE-1D6B! My beat-em-ups playlist: • smbhax's Beat-'Em-Up adventures! 0:00 - start 3:15 - Haggar 23:49 - Freddie 40:08 - Bratken 1:24:56 - OH super power bomb 1:33:46 - boss 1:37:00 - ending & credits 1:39:14 - wrap & reading GameFAQs reviews 'p' Aside from the rare opponents who can jump on your head--mainly the female thugs and most of the bosses--or the rather annoying several thugs who can grab you, you can mostly just stand still and mash punch. The music and backgrounds are mostly drab. Even regular enemies later in the playthrough, at least on this highest "Expert" difficulty, get multiple differently colored unmoving health bars for a while, making you just have to spend more time mashing at them. ; P So the main opponent is unrelenting boredom. 'p' Even Haggar's super power-bomb, which I didn't find until late in the playthrough (move into enemy to grab them, press jump, press attack in mid-air, try to guide them down into other enemies) can't really shake off the doldrums. And why so stingy with pick-up items? Maybe one or two point items per stage, and maybe one weapon--and the weapons tend to disappear the first time you get knocked down. ; P Sheez. There IS a romhack--"Final Fight 2 Readjusted" that increases the enemy onscreen limit from 3 to 5, allowing groups of enemies to come out faster, at the price of a very minor amount of sprite flicker. It doesn't work with my Super Famicom version though. 'p' I don't think it's enough to make me pony up the dough for the US version; it doesn't change how stand-offish the enemies are, so while the game probably goes slightly faster since once in a while you can take more of enemies down at once, it doesn't look like it makes a profoundly dull game into a good game. The most exciting thing in the game is the Chun-Li background cameo on stage 1! 'p' I forgot to look at prices for Super Famicom carts of FF2--they're about 1/4 the price of the US version; I got mine for $20 (shipped) a few years ago. FF3 SFC is currently going for even more than the SNES version. Also, I think most of the complaints about FF3 ("Final Fight Tough" in Japan) may come from people who played it 2P--or 2P "Auto" with friendly fire :p AI helper (although that is NOT the default, contrary to what I incorrectly state in the video 'p')--because 2P in that game definitely has some gnarly slowdown. Plus, the AI helper seems to draw most of the attacks away from the player, which would make the game a lot easier. 1P though at least LOOKS quite brisk...so my hope for that cart on its way to me isn't quite dead. ^ _^ (There's a romhack for FF3--"Final Fight 3 Optimized 1.1"--that appears to eliminate just about all of the slowdown in that game! I'll have to try that out. = D) Oh and FF2 DOES have a 2P mode--the select comes up in the menu AFTER the main menu. It was the FF1 SFC/SNES port that only had 1P; same with the "Final Fight Guy" follow-up, which replaced Cody with Guy...; oddly though the GameFAQs reviews by and large don't mention those things. Hm it's almost like I shouldn't read GameFAQs reviews. ; D 1/23/26 #finalfight #finalfight2 #capcom #videogame #videogames #videogaming #mesen #gameplay #letsplay #snes #supernintendo #superfamicom #game #games #gaming #gamingvideo #gamingvideos #beatemup #beatemups #beatemupgames #playthrough #longplay #1990s #90s #haggar