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Subscribe! Desc: Hello everyone DeezRed (RobSaw) Here, And today because yesterday I made a short of soul ball then I said "10 likes and I'll show animate script", y'all so hungry to script huh?, Also this script work on any input but at least you need 1 RemoteEvent, Or just keep the script if you want it to play every 5-7 second new Script: -- Made by RobSaw (DeezRed) -- This script is different from old one because it support position and adding resetpose keyframe -- HOW TO USE: -- Note: X = Your customizable number -- 1. Tween: Read the bottom part -- 2. Create Keyframe: Make Keyframe by CopyPasting first or second Available Keyframe then add "local TweensX = createTweens(KeyframeX)", then.. (Read the bottom part) -- 3. Animating: We use CFrame Method to animate, This is easier using "math.rad(X)" local character = script.Parent local Root = character:FindFirstChild("Torso") local RootPart = character:FindFirstChild("HumanoidRootPart") local Humanoid = character:FindFirstChild("Humanoid") local Joints = { Head = Root:FindFirstChild("Neck"), LeftArm = Root:FindFirstChild("Left Shoulder"), RightArm = Root:FindFirstChild("Right Shoulder"), LeftLeg = Root:FindFirstChild("Left Hip"), RightLeg = Root:FindFirstChild("Right Hip") } for name, joint in pairs(Joints) do if joint then print(name .. " Found") else print(name .. " Not Found") Joints[name] = nil end end -- Keyframes local ResetPoseKey = { Head = Joints.Head and Joints.Head.C0, LeftArm = Joints.LeftArm and Joints.LeftArm.C0, RightArm = Joints.RightArm and Joints.RightArm.C0, LeftLeg = Joints.LeftLeg and Joints.LeftLeg.C0, RightLeg = Joints.RightLeg and Joints.RightLeg.C0 } local Keyframe1 = { Head = Joints.Head and Joints.Head.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), LeftArm = Joints.LeftArm and Joints.LeftArm.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), RightArm = Joints.RightArm and Joints.RightArm.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), LeftLeg = Joints.LeftLeg and Joints.LeftLeg.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), RightLeg = Joints.RightLeg and Joints.RightLeg.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } local Keyframe2 = { Head = Joints.Head and Joints.Head.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), LeftArm = Joints.LeftArm and Joints.LeftArm.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), RightArm = Joints.RightArm and Joints.RightArm.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), LeftLeg = Joints.LeftLeg and Joints.LeftLeg.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), RightLeg = Joints.RightLeg and Joints.RightLeg.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } local TweenService = game:GetService("TweenService") local TweenInfo1 = TweenInfo.new(1.5) local function createTweens(keyframe) local tweens = {} for name, joint in pairs(Joints) do if joint and keyframe[name] then tweens[name] = TweenService:Create(joint, TweenInfo1, {C0 = keyframe[name]}) end end return tweens end local Reset = createTweens(ResetPoseKey) local Tweens1 = createTweens(Keyframe1) local Tweens2 = createTweens(Keyframe2) -- Function to play a set of tweens local function playTweens(tweens) for _, tween in pairs(tweens) do tween:Play() end end -- Put how you do input here -- Do this to tween keyframe: -- playTweens(Tweens1) -- wait(Num) -- playTweens(Tweens2) -- How to get Tweens: -- 1. find thing like "local Tweens1 = CreateTweens(Keyframe1)" then add it urself -- If you want to make a UI button trigger, use this -- game:GetService("ReplicatedStorage").YourRemoteEventName.OnServerEvent:Connect(function() -- playTweens(Tweens1) -- Wait(X) -- playTweens(Tweens2) --end) -- Make sure your button fire the RemoteEvent when it got click local function Loop() while true do wait(math.random(5, 8)) playTweens(Tweens1) wait(0.75) playTweens(Tweens2) wait(0.75) playTweens(Reset) end end Loop() Tag: #roblox #robloxstudio #studiolite #trend #⃣ #barbie #development #script #noedit #noeditvideo #work #video #tutorial