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Explore how Xcode can help you take your Metal debugging, profiling and asset creation workflows to the next level. Discover the latest tools for ray tracing and GPU profiling, and learn about Metal Debugger workflows. We’ll also show you how to use the Texture Converter tool, which supports all modern GPU texture formats and can easily integrate into your multi-platform asset creation pipelines. Explore related documentation, sample code, and more: Debugging the shaders within a draw command or compute dispatch: https://developer.apple.com/documenta... Metal: https://developer.apple.com/documenta... Metal Developer Tools on Windows: https://developer.apple.com/download/... Meet RealityKit Trace: https://developer.apple.com/videos/pl... Bring your game to Mac, Part 3: Render with Metal: https://developer.apple.com/videos/pl... Maximize your Metal ray tracing performance: https://developer.apple.com/videos/pl... Profile and optimize your game's memory: https://developer.apple.com/videos/pl... Optimize high-end games for Apple GPUs: https://developer.apple.com/videos/pl... Enhance your app with Metal ray tracing: https://developer.apple.com/videos/pl... Explore hybrid rendering with Metal ray tracing: https://developer.apple.com/videos/pl... Discover compilation workflows in Metal: https://developer.apple.com/videos/pl... Discover ray tracing with Metal: https://developer.apple.com/videos/pl... Get to know Metal function pointers: https://developer.apple.com/videos/pl... Optimize Metal apps and games with GPU counters: https://developer.apple.com/videos/pl... Debug GPU-side errors in Metal: https://developer.apple.com/videos/pl... More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp