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Runner: Zero-Master Date: 2022-01-25 IWAD: Doom2.wad PWAD: Sunder 2407.wad Category: UV-Max Map: 15 (Babylon's Chimera) Source Port: DSDA-Doom v0.22.5 Time: 1:27:02 Description: Plutonia was just warmup for old Sunder, while old Sunder was just warmup for... more Sunder of course! Map 15 was the first new map for Sunder after Insane_Gazebo made his return after several years of absence. There were no non-TAS demos of this level done yet, probably because this wad isn't finished so any demo might desync in the future on new versions. While this level is quite long, it is not very difficult at any point, partially because of various cheese strategies. The route I used is all about surviving, so time could go significantly lower. So don't look forward to the final fight, you'll probably be disappointed :) I don't know if this will lead to a max of map 19 (or map 16), but I will at least do map 31 and 32. Though I did a second playthrough of map 19 over the last few days where I made a lot of progress on a route. I might do some other wads/levels in between and I have no idea when I'll finish the next levels. My previous runs were uploaded weekly for the most part, that definitely won't be continuing here. Demo is recorded with sunder v2407 (the latest version at the time of recording). Comments about this run: Forgot to activate a switch by revenants teleporters in the cyber/cacodemon fight before BFG. Think I nearly died at the end of this arena when I got hit by some unexpected revenant rockets, but they did some low damage rolls. After dropping down to the arch-vile/chaingunner ambush I somehow managed to take 3 arch-vile blasts, never once did I get hit by them in practice, so a bit unfortunate here. I made sure to be careful about avoiding being thrown into the lava though, don't think there's a way up, made the next fight a bit more close than it needed to be. Used too many cells also because of it, which did put in me in trouble in the imp/rev lock in room. Once dropping down to the next area I could have done better to avoid taking the direct cyberdemon rocket, luckily there's a soulsphere and mega armor there. The arena past red key door was a complete disaster at the start. This is were I expected to have the highest chance of dying, but then again I never had problems with it when I practiced. The arch-viles were hard to deal with and I got double cyberdemons in the center. Took a while before I could get the opportunity to kill the last one. The fight after red key fight I had all the cyberdemons die.. every time in practice I would have 4-5 of them alive so I was surprised by how slow the infighting was going. You really want to be careful running up the stairs because you can't see anything from all the corpses and a cyberdemon rocket could end it, but that's obviously no issue this time. I have no idea what I did at the fight at the bottom of the stairs with the double cyberdemons... this is as easy and straightforward as it gets, just keep your distance and spam BFG as you have a ton of ammo. Somehow it was a perfect combo of nonsense at the worst possible time, I deserved to die there, but I got lucky. I made a real mess out of the revenant/pinky fight next to the final room, had a lot of revenant projectiles on me and I wanted to get rid of them so I don't go from nearly full health to dead in an instant. But when trying to get rid of them it got out of control and I let too many revenants out and had to take it slow. Somehow I had lots of cells left over after the final area, I was always very low in practice, must have been good infighting. Skipped the exit linedef at the end and cost me a second :) Route/Strategy: https://pastebin.com/L0akcuBE