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RimWorld Science Alpha 17: Mortars — RimWorld Alpha 17 Mortar and Shell SCIENCE!!! (Mortar Accuracy, Mortar Damage, and Shell Safety.) ** WHAT RIMWORLD MECHANIC SHOULD WE INVESTIGATE NEXT? LEAVE YOUR SUGGESTION IN THE COMMENTS! ** ==== Subscribe, so you don't miss the next one: http://goo.gl/pqSzho Follow me on Twitter: / bjorn_strongarm ===== RimWorld mortars come in three varieties: Explosive, Incendiary, and EMP. In this episode, we’ll look at a number of things about mortars, such as: What are the mortar damages? What is the mortar range? (In fact, how does range even WORK for mortars?) How is RimWorld mortar accuracy calculated? With this in mind, what is the best setup for a mortar defense? And how can we safely store our mortar shells, since they tend to go boom? It turns out that RimWorld uses a “forced miss radius” mechanic for mortar accuracy. There is an 11-tile radius around the target, and the game randomly picks one tile for the mortar to land on. But the explosion for the mortar is in a 2.9-tile radius. So the odds of the target getting hit are the odds that the mortar land in one of the tiles where the explosion radius covers the target. We calculate these out in this episode, and get some advice on how many mortars you will want to guarantee a hit on what size of target. ===== Be a scientist! Crunch my numbers at: https://docs.google.com/spreadsheets/... ===== RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. Manage colonists' moods, needs, individual wounds, and illnesses. Engage in small-team tactical gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop relationships with family members, lovers, and spouses. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor. RimWorld is currently in Open Alpha, and the current version is RimWorld Alpha 17. You should get it! RimWorld Alpha 17 from Ludeon Studios: http://RimWorldgame.com/ RimWorld Alpha 17 on Steam: http://store.steampowered.com/app/294... ==== About Bjorn Strongndarm’s Let’s Play: Games are fun! But they’re more fun when you share them with others. I aim to provide mature but family-friendly commentary in a way that enhances the story that unfolds in the game. In my RimWorld gameplay commentary, I try to draw out the stories of the colonists themselves as much as possible. Having fun is more important than winning. Remember, Losing is Fun! (At least, if Done Right.) (Oh, and p.s.: It’s pronounced “Strong-in-the-arm”. With thanks to Sir Terry Pratchett.) ==== My RimWorld Let’s Play series: Series 1 (RimWorld Alpha 14): • [Blind] Bjorn Plays RimWorld Alpha 14 Series 2 (RimWorld Alpha 15): • Bjorn Plays RimWorld Alpha 15 (RimWorld Se... Series 3 (RimWorld Alpha 15): • Bjorn's Randy Random Rimworld Alpha 15 Van... Series 4 (RimWorld Alpha 15): • Bjorn's Randy Random Rimworld Alpha 15 Van... Series 5 (RimWorld Alpha 16:) • Bjorn Plays RimWorld Alpha 16 | RimWorld A... Series 6 (RimWorld Alpha 16, Tribal Start:) • Bjorn Plays RimWorld Alpha 16 | The Outcas... Series 7 (RimWorld Alpha 16, Cassandra Classic Extreme:) • Cassandra EXTREME: Bjorn Plays RimWorld Al... Series 8 (RimWorld Alpha 17:) • RimWorld Alpha 17 Gameplay | Bjorn Plays ==== Credits (outro music): “AT1”, by Synapsis http://freemusicarchive.org/music/Syn... Licensed under Creative Commons 3.0