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Create a glowing golden halo aura in Unreal Engine 5 using Niagara and a custom translucent material! 😇 This tutorial walks through building a clean, stylized halo effect that sits above your character’s head and can be reused for RPG buffs, magic systems, status effects, or ambient character auras. The focus is on practical Niagara fundamentals that are easy to understand and extend, not overly complex VFX setups. We start by configuring a Post Process Volume so bloom and exposure properly support glowing effects. From there, we build a custom particle material with emissive control, diamond-shaped falloff, and opacity shaping driven by Particle Color and Dynamic Parameters. Then we construct a Niagara system using a torus shape, controlled spawn rate, outward velocity, subtle rotation, and golden color variation to form a stable, magical ring. Finally, we attach the Niagara system directly to the character’s head socket so the halo follows animation cleanly in local space. You’ll learn: • How to configure bloom and exposure for glowing effects • How to create a translucent emissive particle material • How to use Dynamic Material Parameters in Niagara • How to shape particles into a torus ring • How to control brightness using emissive values • How to add subtle motion with velocity and rotation • How to attach a Niagara system to a character socket By the end of this tutorial, you’ll have a polished golden halo that can be reused, resized, recolored, or expanded into more advanced aura systems without relying on templates or prebuilt assets. This project is designed to teach core Niagara structure in a simple, controlled way. Once you understand this setup, you can evolve it into fire rings, cursed auras, shield effects, or layered magical systems. 💬 Thanks for watching. More Unreal Engine 5 VFX and Niagara breakdowns coming soon!!!