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Collecting Star 4 in Dice Fortress (Collect the 8 Red Coins) plus 100 Coins in 4.5 A presses. Notes: -A is held at the start in order to climb the slope to get to the pillars section. It is also used to get out of the water after collecting Red 4 via kicking. -A Press 1 is used to collect the two end blue coins from the Blue Coin Switch. A is then held. -The Fly Guy is used to cross the gap to Red Coin 6, with A being held allowing for faster movement. -A more consistent route over to the second wall kick section has been found where you can walk off, ledge grab, and then slide kick, instead of a dive-rollout. -A Presses 2-3 are used to climb the second wallkick section with a sideflip-wallkick. -A Press 4 is used to sideflip up to the top of the fortress. A is then held to allow for kicks to break the ! boxes. -A is released in order to grab the Chuckya. -Both stars are collected via dives. This saves 1 A press over a previous strategy that didn't use the Fly Guy for distance but instead for coins. In isolation Reds would only require 3 A Presses. Improvements: The Any% ABC TAS collects both in 0 A Presses using framewalks/Chuckya manip. In regards to human theory ABC, there are a few ideas mainly regarding dropping the 1 required A Press for the 100 Coin Star. With good enough RNG we can get 95 Coins following this route, however we cannot grab Red 8 to get the stack of 5 in the first wallkick section. Realistically for the route our maximum would be 92. -The last two blue coins can be collected without A using the Fly Guy, however this means that it cannot be used to cross the gap to Red 6. -It is theoretically possible that we could use the cork box for cloning. This seems like it would be the most viable way to cut out the required jump.