У нас вы можете посмотреть бесплатно Commodore 64 Longplay [024] Mayhem in Monsterland (EU) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
http://www.longplays.org Played by: MadMatty Mayhem in Monsterland, developed and published by Apex Computer Productions for the Commodore 64 in 1993. Re-Released by Psytronik Software in 2008. “From the makers of Creatures and Creatures 2 comes probably the greatest platform ever created for the Commodore 64; Mayhem in Monsterland is an intriguing blend of fast, frenetic platform action, with five wickedly cute levels to explore. Featuring the cutest dinosaur ever to emerge from the Jurassic period, you’ll soon forget all about Italian plumbers and spiky blue hedgehogs. Well it was written right on the box what inspired this game and the developers did a great job of bringing a console like game experience to the ole 64. This was the last game from the Rowland brothers on the C64 and also one of the last game releases on the C64 giving the platform a great sendoff. After Mayhem, Alien3 and Lemmings on the C64 in 1993/94, C64 owners will have been ready to make the jump and eagerly awaiting the next gen in 1995. The Playstation era!!! As already noted, the game was self published. I would have expected Thalamus to have published the game to make it there last and greatest release but I think they must have been in trouble by this time and already shut down. The game does seem unpolished in parts and not as well presented as their previous games but this may well have been down to financing of the game. With no publisher they would have to cover all the costs themselves and the game was released at an amazing £8.99 for the tape version and £9.99 for the disk version, mail order only. Commodore format was covering the development of the game in the form of a monthly diary which im sure helped fund the finance the game. Firing it up now in 2019 it may not look special, but back in 1993 on a crt screen it was amazing to see the platform still appearing to be pushed to its limits to bring a new game experience to the 64. Commodore Format gave the game a controversial rating of 100% perfect game!! And Commodore Force gave in 97% best looking game ever!!. While I mostly agree considering what this game is doing with 64k of memory!! I'm not a huge fan of platform collectathon games and much prefer the previous Creatures games. The game only has five levels but due to the way the gameplay works they can be devilishly difficult. The game opens with a long intro and once we are at the title screen we already have the omission of a High Score screen and a short looping title music. When we get to the end of level scoring roundup, the screen seems to be less energetic than in previous games and finally the ending is just one long credits screen and doesn't close out the game like previous titles. So this is where I dont think its fair to give it 100%. Back to the game, the levels are split into two stages; Night and Day. By night, you just take your time to navigate and learn the level, killing a few baddies along the way and collecting the magic needed to exit the level. By day, you need to collect as many stars as you can while navigating fiendish platforms and destroying many more baddies. Some baddies drop stars as well and in some cases multiple stars when killed again. Enemies coming back to life can be annoying and I didn't take the time to see which ones dropped multiple stars so I did only manage to get 100% in levels 1 and 5. Some say the game is bugged and you can't collect em all, but I think if more care is taken, those stars can be found by killing some enemies again. Probably the one right at the start of the level!!! Killing some enemies can be tricky as you need to charge them by getting your speed up and sometimes it takes a little longer than expected. And then there is jumping while charging which can be troubling to stop when needed as you carry momentum. It's interesting that on level two you have to kind of clip into the screen to get to a secret area of stars but this is not repeated on later levels. It's usually quite clear where you can drop through a platform to get to a not so hidden area. It is possible that there are more hidden stars hidden behind scenery where I haven't found a way to access. The music deserves some mention as well. On each level the music is split into multiple parts and changes depending on where you are in the level which is ...interesting. It also seems like its been made in two channels to allow for the sfx on the third which is a great compromise which not many games did. Well here we go, the timestamps to the game. 00:00:00 Menu + Intro + Title Screen 00:05:20 Jellyland Sad 00:09:43 Jellyland Happy (I let the music play out this once) 00:15:48 Pipeland Sad 00:18:30 Pipeland Happy 00:24:14 Spottyland Sad 00:27:18 Spottyland Happy 00:33:00 Cherryland Sad 00:35:30 Cherryland Happy 00:40:45 Rockland Sad 00:42:38 Rockland Happy 00:48:27 The End Credits - Disclaimer: Most videos by World of Longplays use SaveStates!