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Toucan: / blueprintbyte Today we slap in a basic UI to show the stats in real time and bind up all those events we made in the last episode. Its just a box with some boxes of bound text. Also made a simple countdown timer, but you won't see that for a while. We cast to the custom game state to bind up all of the events. We really just want these active in the demo. In real world use, this stuff is most likely being bound in the HUD class or the Player Controller. Still a good example of how to implement and bind these dispatches. The Player State cast needs to be validated and delayed, because this construct script will run before the player state has been loaded. From there its just updating them. Looks good. Send Tacos... https://buymeacoffee.com/blueprintbyte Join The Discord: / discord Outro Song-- June time by Patrick Patrikios / @patrick-jordan-patrikios #UnrealEngine #UE5Tutorial #MultiplayerGameDev #SpawnManager #BlueprintInterfaces #EnemyAI #WaveGame #GamedevTips