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I’ll show you how to make a simple dialogue system in GDevelop with Yarn. This is a detailed step-by-step beginner’s tutorial that shows how to create a simple dialogue system from scratch. I cover the following topics: How to write dialogue in the Yarn editor Use a Yarn command to change a graphic, based on who is speaking Allow the player to choose responses during dialogue How to set up a custom graphical pointer for options lists A way of checking if the player has already spoken to an NPC so that new dialogue can be launched when they speak again All events explained, not just shown Follow the twists and turns of Trevor and Frodo’s friendship. There’s drama! There’s sadness! There are dinosaurs! and general GDevelop tips I hope it helps someone. GDevelop https://gdevelop.io/ GDevelop dialogue tree extension wiki page https://wiki.gdevelop.io/gdevelop5/al... GDevelop dialogue example. It will open in GDevelop directly in your browser https://editor.gdevelop-app.com/?proj... Music from Uppbeat (free for Creators!): https://uppbeat.io/t/kevin-macleod/it... License code: MJTDFZHOAPCKSQEW ________________________________________ Timestamps 00:00 - What we’re going to make 00:33 - Introduction 01:39 - What you need for this tutorial 03:16 - Let's go! Global variables 04:39 - Creating objects 07:52 - Placing objects on the scene 13:07 - Events: At the beginning of the scene 14:17 - Writing dialogue with the Yarn editor 23:52 - Events: dialogue is/isn’t running 28:17 - Events: Yarn command 29:29 - Events: create timer and begin dialogue branch 35:57 - Events: dialogue type ‘text’ and typewriter effect scrolling 42:38 - Events: dialogue type ‘options’ and custom pointer 49:30 - Testing 51:46 - Events: alternative dialogue end behaviour 53:29 - Events improvement: Delete the timer 54:10 - Events improvement: Trigger once 55:34 - Outro